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Global Cloud Gaming Strategic Business Report 2018-2024: Women Emerge as a Key Consumer Cluster for Cloud GamesDUBLIN, July 12, 2018 /PRNewswire/ -- The "Cloud Gaming - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. This report analyzes the worldwide markets for Cloud Gaming in US$ Million.
Key Topics Covered 1. INDUSTRY OVERVIEW High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market Developments in Cloud Gaming Architecture to Spur Growth in the Market Developing Cloud Mobile App Ecosystem Lends Traction to Growth The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers Cloud Gaming Services Enable Piracy Reduction Cloud Gaming & VR Combo Soon to be a Reality Women Emerge as a Key Consumer Cluster for Cloud Games High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth Technical Challenges in Cloud Gaming Latency Issues Data Security Packet Loss Market Outlook 2. SERVICE OVERVIEW 3. RECENT INDUSTRY ACTIVITY NVIDIA Launches New GeForce NOW Service Utomik Inks Agreement with Plug In Digital Square Enix Closes Down Cloud Gaming Business Twitch Takes Over Curse Gaming Innovation Group Inks Agreement with BetIt Betit Corona Introduces New Plugin and Service for Cloud Gaming NVIDIA to Take Over Cross-Platform Technology from TransGaming GameFly Takes Over Playcast Media Systems Sony Takes Over Cloud Gaming Patents from OnLive NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB Nio Inks Agreement with iGamingCloud MaxPlay Introduces Disruptive Game Engine 4. FOCUS ON SELECT GLOBAL PLAYERS Amazon Web Services, Inc. (USA) Cirrascale Corporation (USA) GameFly, Inc. (USA) Google, Inc. (USA) Hatch Entertainment Ltd. (Finland) International Business Machines Corporation (USA) Leap Computing, Inc. LiquidSky Software, Inc. Microsoft Corporation (USA) NVIDIA Corporation (USA) PlayGiga (Spain) Playkey (USA) Sony Interactive Entertainment LLC (USA) TransGaming Interactive UK Ltd. (UK) Ubitus Inc. (Taiwan) Utomik, Inc. (Netherlands) Valve Corporation (USA) Zynga, Inc. (USA) 5. GLOBAL MARKET PERSPECTIVE Total Companies Profiled: 28 (including Divisions/Subsidiaries 29) The United States (18) For more information about this report visit https://www.researchandmarkets.com/research/nx7vcl/global_cloud?w=5 Media Contact: Research and Markets
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