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Global Cloud Gaming Strategic Business Report 2018-2024: Women Emerge as a Key Consumer Cluster for Cloud Games
[July 12, 2018]

Global Cloud Gaming Strategic Business Report 2018-2024: Women Emerge as a Key Consumer Cluster for Cloud Games


DUBLIN, July 12, 2018 /PRNewswire/ --

The "Cloud Gaming - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.

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The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets for Cloud Gaming in US$ Million.


The report profiles 28 companies including many key and niche players such as:

  • Amazon Web Services, Inc. (USA)
  • Cirrascale Corporation (USA)
  • GameFly, Inc. (USA)
  • Google, Inc. (USA)
  • Hatch Entertainment Ltd. (Finland)
  • International Business Machines Corporation (USA)
  • Leap Computing, Inc.
  • LiquidSky Software, Inc.
  • Microsoft Corporation (USA)
  • NVIDIA Corporation (USA)
  • PlayGiga (Spain)
  • Playkey (USA)
  • Sony Interactive Entertainment LLC (USA)
  • TransGaming Interactive UK Ltd. (UK)
  • Ubitus Inc. (Taiwan)
  • Utomik, Inc. (Netherlands)
  • Valve Corporation (USA)
  • Zynga, Inc. (USA)

Key Topics Covered

1. INDUSTRY OVERVIEW
Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
Lights, Camera & Cloud
Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Fieldbr />Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud



The Rise of On-Demand Gaming as a Service (GaaS)
High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
Developments in Cloud Gaming Architecture to Spur Growth in the Market
Developing Cloud Mobile App Ecosystem Lends Traction to Growth
The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
Cloud Gaming Services Enable Piracy Reduction
Cloud Gaming & VR Combo Soon to be a Reality
Women Emerge as a Key Consumer Cluster for Cloud Games
High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
Technical Challenges in Cloud Gaming
Latency Issues
Data Security
Packet Loss
Market Outlook

2. SERVICE OVERVIEW


3. RECENT INDUSTRY ACTIVITY
NVIDIA Launches New GeForce NOW Service
Utomik Inks Agreement with Plug In Digital
Square Enix Closes Down Cloud Gaming Business
Twitch Takes Over Curse
Gaming Innovation Group Inks Agreement with BetIt Betit
Corona Introduces New Plugin and Service for Cloud Gaming
NVIDIA to Take Over Cross-Platform Technology from TransGaming
GameFly Takes Over Playcast Media Systems
Sony Takes Over Cloud Gaming Patents from OnLive
NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB
Nio Inks Agreement with iGamingCloud
MaxPlay Introduces Disruptive Game Engine

4. FOCUS ON SELECT GLOBAL PLAYERS
Amazon Web Services, Inc. (USA)
Cirrascale Corporation (USA)
GameFly, Inc. (USA)
Google, Inc. (USA)
Hatch Entertainment Ltd. (Finland)
International Business Machines Corporation (USA)
Leap Computing, Inc.
LiquidSky Software, Inc.
Microsoft Corporation (USA)
NVIDIA Corporation (USA)
PlayGiga (Spain)
Playkey (USA)
Sony Interactive Entertainment LLC (USA)
TransGaming Interactive UK Ltd. (UK)
Ubitus Inc. (Taiwan)
Utomik, Inc. (Netherlands)
Valve Corporation (USA)
Zynga, Inc. (USA)

5. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 28 (including Divisions/Subsidiaries 29)

The United States (18)
Japan (1)
Europe (8)
- The United Kingdom (1)
- Spain (2)
- Rest of Europe (5)
Asia-Pacific (Excluding Japan) (2)

For more information about this report visit https://www.researchandmarkets.com/research/nx7vcl/global_cloud?w=5

Media Contact:


Research and Markets
Laura Wood, Senior Manager
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SOURCE Research and Markets


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