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OBJE Explores Use of Biofeedback Monitoring [Travel & Leisure Close - Up]
[March 05, 2014]

OBJE Explores Use of Biofeedback Monitoring [Travel & Leisure Close - Up]


(Travel & Leisure Close - Up Via Acquire Media NewsEdge) As the company works to deliver gaming apps to build its Novalon Games brand, OBJ Enterprises said it is exploring the use of biofeedback monitoring to enhance users' video game experience.



According to a release, Biofeedback involves monitoring of the unconscious bodily functions such as pulse, respiration, temperature and sleep cycles in order to train someone to better control that function. Now that new technology is making the collection of biofeedback data easier and more useful than ever before, it's poised to expand real-time user input into games--creating a challenging, customized experience.

"We're already seeing mobile applications that use biofeedback to help users quit smoking, lose weight and cope with anxiety, using a combination of the monitoring capabilities built into mobile devices as well as peripherals," said OBJE CEO Paul Watson. "Soon, biofeedback will be used to tailor gaming experiences to a player's physical and emotional state. It's an evolutionary leap that we plan to help lead." While mainstream game developers are only just beginning to experiment with using biofeedback to alter the outcomes of their games, the technology is already enhancing treatment in the booming healthcare sector. At the SXSW Gaming Expo next month, OBJE will seek out new partners to assist with the development of bold, new games capable of helping to train, rehabilitate and even heal patients around the globe.


Through its gaming division, Obscene Interactive, OBJE is constantly striving to deliver gaming products for the Apple App Store and Google Play market alongside companies such as Glu Mobile Inc. and The9 Limited .

More information: www.ObsceneInteractive.com/investors ((Comments on this story may be sent to [email protected])) (c) 2014 ProQuest Information and Learning Company; All Rights Reserved.

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