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Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show
[January 09, 2013]

Extreme Reality Demonstrates the World's First Body Motion Game Bundle Using 2D Cameras at the 2013 Consumer Electronics Show

LAS VEGAS --(Business Wire)--

For the first time in the consumer electronics market, Extreme Reality will demonstrate three full-body motion game titles for multiple platforms, all using only a standard 2D camera, including various devices such as PCs, TV, tablets and various operating systems such as Windows and Android.

In conjunction with the collaborations with Samsung (News - Alert), Extreme Reality will demonstrate three exciting full-body motion games that are playable without 3D cameras or consoles. All three games can be played using existing 2D cameras on platforms traditionally excluded from the motion-gaming marketplace.

The bundle includes these full-body motion games:

  • PandaMania - Dance game developed by Extreme Reality
  • Top Smash - Tennis game from Side-Kick Motion Gaming
  • Beat Booster - Racing and adventure game from Current Circus Game Studio

Extreme Reality will demonstrate its entire motion-gaming bundle on multiple platforms including Windows and Android (News - Alert)-based systems in booth 25500 at the LVCC South Hall 2 (Gaming Hall).

The motion game with standard 2D camera concept will be demonstrated also in Samsung's booth (LVCC Central Hall, booth 12004).

To speak with a representative of Extreme Reality or schedule a private demonstration at CES (News - Alert) in Las Vegas, please contact us at or visit us at our booth (LVCC South Hall 2, booth 25500).

About Extreme Reality

Established in 2005, Extreme Reality, also known as XTR3D, is a privately held company based in Herzlia, Israel. The company is the developer of the patented Extreme UI gesture control and Extreme Motion full-body 3D motion capture software. Supported by strong intellectual property, this powerful technology allows any consumer electronic device to enable full-body 3D motion capture using a standard 2D camera. This software can be implemented on any platform, turning any consumer electronic device into a full-body motion-controlled game system. For more information, visit

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