Racing Games Market size to grow by USD 12,752.05 million from 2022 to 2027; Increased internet penetration to drive market growth - Technavio
NEW YORK, May 29, 2023 /PRNewswire/ -- The racing games market size is forecast to increase by USD 12,752.05 million from 2022 to 2027. The market is estimated to progress at a CAGR of 11%, according to a recent market study by Technavio. The growth of the market will be driven by increased internet penetration, frequent launch of new games, and increased funding and investment. Charts & data tables about market and segment sizes for a historic period of five (2017-2021) years have been covered in this report. Download The Sample Report
Technavio has extensively analyzed 15 major vendors, including Aquiris Game Studio, Bongfish GmbH, CREATIVE MOBILE TECHNOLOGIES LLC, Electronic Arts Inc., Embracer Group AB, Fingersoft, Hasbro Inc., Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc, Motorsport Simulations, LLC, NEXON Co Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, Vector Unit, and Vivendi SE
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Racing Games Market - Segmentation Analysis
This racing games market report extensively covers market segmentation by type (client type and web game type), application (mobile, console, PC, and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).
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Racing Games Market - Market Dynamics
Increased internet penetration notably drives the racing games market growth. The Internet provides opportunities for the online gaming industry to monetize their products. Online gaming companies sell virtual goods, in-game currency, and game subscriptions for a sustainable revenue stream. Hence, as internet speeds and connectivity continue to improve, online gaming experiences become more immersive and realistic. This is expected to spur the growth of the market during the forecast period.
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What are the key data covered in this Racing Games Market report?
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Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Market Segmentation by Application
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
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