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Parsec Introduces Remote Access To High-Performance Computing In The EnterpriseNEW YORK, June 23, 2021 /PRNewswire/ -- Parsec today launched "Parsec for Enterprise" to provide technical creatives at large media and entertainment production studios, game development studios, visualization firms, and creative agencies with access to high-performance computing, at scale. The new release offers granular controls, automation and integration capabilities to enable lightning-fast remote access to thousands of high-performance workstations. This launch comes on the heels of unprecedented demand for Parsec for Teams as a direct result of global lockdowns. Since March of 2020, Parsec has become an integral part of the remote workforce stack for technical creatives across every vertical. Parsec for Enterprise is designed to give CIOs and IT greater control over the deployment, security and feature set of the platform. "We got our start in remote access for gaming, but when the pandemic hit, companies in other areas of creative work began using our platform to support their high-performance computing needs," said Benjy Boxer, CEO, Parsec. "Because the platform was built for compute-intensive work, we were able to quickly expand the platform to meet the day-to-day needs of these employees. That was the birth of Parsec for Teams." With "Parsec for Enterprise" technical creative teams at enterprise-level organizations can:
Already some of the most prominent gaming studios, including Electronic Arts, Square Enix, and Activision Blizzard, as well as a wide array of creative firms like Sid Lee, Toei Zukun Laboratory, Unity and LPA, Inc., are using Parsec for Enterprise to accelerate productivity for their hybrid workforces. ABOUT PARSEC View original content:http://www.prnewswire.com/news-releases/parsec-introduces-remote-access-to-high-performance-computing-in-the-enterprise-301318365.html SOURCE Parsec |