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Mobile and Wearable Gaming Technologies: Global Markets 2017 - Research and MarketsThe "Mobile and Wearable Gaming Technologies: Global Markets" report has been added to Research and Markets' offering. The global mobile and wearable gaming market is a lucrative market that is being driven by the availability of a wide range of games, a rising number of smartphone users, and technological advancement and innovation. The future of the gaming market looks promising due to the introduction of VR technology and smartwatch gaming applications across the globe. Involvement of key players such as Apple, Samsung, Facebook (News - Alert), Google, HTC, and other key players has created significant scope for the market. Rising smartphone industries and rising demand for a variety of games across the globe have boosted the market considerably. Gaming market players collaborate, make alliances, merge with other gaming companies, invest in R&D, and regularly launch new gaming products for various genres to stay competitive. The rising entry of new players and rising number of start-ups in the gaming industry will create considerable opportunity for mobile and wearable gaming due to introduction of innovative games and mobile applicatons. The rising popularity of series games, VR-based games and increasing number of mobile games players across the globe create significant scope for the market. Smartphone users and broadband/internet adoption will boost mobile and wearable gaming across the globe. Promotion and advertisement of movies through games is a key business strategy to reach a wide market. To provide a better understanding of the market, in this report the market is segmented by platform, operating system, genre, age group, and region. The new technologies and gaming applications which are widely adopted across the globe are also covered at length. Companies Mentioned
Key Topics Covered: 1: Introduction 2: Summary and Highlights 3: Market and Technology Background 4: Market Breakdown by Mobile Gaming Technologies 5: Market Breakdown by Wearable Gaming 6: Market Breakdown by Region 7: Opportunity Analysis 8: Company Profiles For more information about this report visit https://www.researchandmarkets.com/research/2knbtq/mobile_and View source version on businesswire.com: http://www.businesswire.com/news/home/20171012005610/en/ |