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Language Learning Games Market to Grow by USD 3.32 Billion in 2020, Duolingo Inc. and Early Lingo Emerge as Key Contributors to Market Growth | Technavio
[January 06, 2021]

Language Learning Games Market to Grow by USD 3.32 Billion in 2020, Duolingo Inc. and Early Lingo Emerge as Key Contributors to Market Growth | Technavio


Technavio has been monitoring the language learning games market and it is poised to grow by USD 3.32 billion during 2020-2024, progressing at a CAGR of over 28% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

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Technavio has announced its latest market research report titled Global Language Learning Games Market 2020-2024

Technavio has announced its latest market research report titled Global Language Learning Games Market 2020-2024

Click & Get Free sample report in minutes

Impact of COVID-19

The COVID-19 pandemic continues to transform the growth of various industries. However, the immediate impact of the outbreak is varied. While a few industries will register a drop in demand, numerous others will continue to remain unscathed and show promising growth opportunities. COVID-19 will have a low impact on the language learning games market. The market growth in 2020 is likely to increase compared to the market growth in 2019.

Frequently Asked Questions-

  • Based on segmentation by end-user, which is the leading segment in the market?
  • The kids segment is expected to be the leading segment based on end-user in the global market during the forecast period.
  • What are the major trends in the market?
  • The introduction of multilingual language learning games is one of the major trends in the market.
  • At what rate is the market projected to grow?
  • Growing at a CAGR of over 28%, the incremental growth of the market is anticipated to be USD 3.32 billion.
  • Who are the top players in the market?
  • Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd. are some of the major market participants.
  • What are the key market drivers and challenges?
  • The use of language learning game start-ups is one of the major factors driving the market. However, the fragmented market structure restraints market growth.
  • How big is the North America market?
  • The North America region will contribute to 29% of market growth.

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The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd. are some of the major market participants. The use of language learning game start-ups will offer immense growth opportunities. In a bid to help players strengthen their market foothold, this language learning games market forecast report provides a detailed analysis of the leading market vendors. The report also empowers industry honchos with information on the competitive landscape and insights into the different product offerings offered by various companies.

Technavio's custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations.

Language Learning Games Market 2020-2024: Segmentation

Language Learning Games Market is segmented as below:

  • End-user
    • Kids
    • Adults
  • Geographic Landscape
    • North America
    • Europe
    • APAC
    • MEA
    • South America

To learn more about the global trends impacting the future of market research, download a free sample: https://www.technavio.com/talk-to-us?report=IRTNTR43840

Language Learning Games Market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The language learning games market report covers the following areas:

  • Language Learning Games Market Size
  • Language Learning Games Market Trends
  • Language Learning Games Market Analysis

This study identifies the introduction of multilingual language learning games as one of the prime reasons driving the Language Learning Games Market growth during the next few years.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio's in-depth research has direct and indirect COVID-19 impacted market research reports.

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Language Learning Games Market 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will assist language learning games market growth during the next five years
  • Estimation of the language learning games market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the language learning games market
  • Analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of language learning games market vendors

Table of Contents:

Executive Summary

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by end-user
  • Kids - Market size and forecast 2019-2024
  • Adults - Market size and forecast 2019-2024
  • Market opportunity by end-user

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • KLOO
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Overpass Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.


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