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Global Video Games IndustryNEW YORK, Jan. 8, 2019 /PRNewswire/ -- This report analyzes the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. Table 49: World Recent Past, Current & Future Analysis for Console Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 50: World Historic Review for Console Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 51: World 14-Year Perspective for Console Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 52: World Recent Past, Current & Future Analysis for PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 53: World Historic Review for PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 54: World 14-Year Perspective for PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 55: World Recent Past, Current & Future Analysis for PC Video Games Software by Product Type - Digital and Boxed Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 56: World Historic Review for PC Video Games Software by Product Type - Digital and Boxed Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2015 (includes corresponding Graph/Chart) Table 57: World 14-Year Perspective for PC Video Games Software by Product Type - Percentage Breakdown of Dollar Revenues for Digital and Boxed Markets for Years 2011, 2 and 2024 (includes corresponding Graph/Chart) Table 58: World Recent Past, Current & Future Analysis for Digital PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 59: World Historic Review for Digital PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 60: World 14-Year Perspective for Digital PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 61: World Recent Past, Current & Future Analysis for Boxed PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 62: World Historic Review for Boxed PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 63: World 14-Year Perspective for Boxed PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 64: World Recent Past, Current & Future Analysis for Casual Web Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 65: World Historic Review for Casual Web Games Software by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 66: World 14-Year Perspective for Casual Web Games Software by Geographic Region/ Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 67: World Recent Past, Current & Future Analysis for Mobile Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 68: World Historic Review for Mobile Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 69: World 14-Year Perspective for Mobile Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Revenues for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) 8. REGIONAL MARKET PERSPECTIVE 8.1 The United States A.Market Analysis Current & Future Analysis Key Market Trends in Nutshell Video Games Set to Drive Future Hardware/ Software Innovation Video Games Software: Market Basics Changing Demographics: A Primer Driver A Snapshot Key Statistical Data Table 70: US Video Games Market (2018E): Percentage Share of Gamers by Age Group (includes corresponding Graph/Chart) Table 71: US Video Games Market (2018E): Percentage Share of Gamers by Gender (includes corresponding Graph/Chart) US Video Games Market (2017): Best Selling Video Games by Number of Units Sold Table 72: US Video Games Market (2018E): Percentage of Video Gamers Playing Games with Others by Gamer Group (includes corresponding Graph/Chart) Table 73: US Video Games Market (2018E): Percentage Breakdown of Unit Sales by Super Genres (includes corresponding Graph/Chart) Table 74: US Video Games Sector (2018E): Percentage Breakdown of Dollar Spending by Category (includes corresponding Graph/Chart) Table 75: US Video Games Market (2018E): Percentage Breakdown of Sales by Physical and Digital Channels (includes corresponding Graph/Chart) Console Game Software Continues to Remain Major Revenue Contributor for Video Games Market Software for Leading Console Manufacturers Take the Major Share in Console Gaming Software Market Wireless Gaming Makes Massive Strides Competition Heats Up, Reduces Profit Margins for Online & Wireless Game Developers Publishers Keen on Enhancing Product Portfolio Distribution Dynamics Traditional Stores - Losing Sheen & Almost Extinct Retail Stores Specialty Video Stores Others Digital Distribution Gathers Momentum Other Factors Driving Revenue Growth Hollywood and Video Games Films Inspired by Games Games Borrow from Films Violent & Adult Theme Video Games: Cause for Concern ESA: A Dedicated Platform for Interactive Game Publishers B.Market Analytics Table 76: US Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 77: US Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 78: US 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) 8.2 Canada A.Market Analysis Market Overview Video Game Development to Seek New Highs Mobile Gaming Set to Raise the Bar Regulatory Mechanism B.Market Analytics Table 79: Canadian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 80: Canadian Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 81: Canadian 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.3 Japan A.Market Analysis Current & Future Analysis Overview Unique Features of Japanese Gaming Industry Mobile Gaming - Dominates the Video Games Market in Japan Expanding Demographics and New Markets to Revive Japanese Video Games Market Regulatory Mechanism Assessing Nintendo€™s Growth B.Market Analytics Table 82: Japanese Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 83: Japanese Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 84: Japanese 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4 Europe A.Market Analysis Current & Future Analysis Overview of the European Video Games Industry Demographics of the European Gaming Industry Mobile Gaming Market - On Growth Path Distribution Channel Table 85: European Video Games Software Market (2017E): Percentage Breakdown of Value Sales by Distribution Channel (includes corresponding Graph/Chart) B.Market Analytics Table 86: European Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 87: European Historic Review for Video Games Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 88: European 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Dollar Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 89: European Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 90: European Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 91: European 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.1 France A.Market Analysis Current & Future Analysis Table 92: French Video Games Market (2018E): Percentage Breakdown of Gaming Revenues by Segment (includes corresponding Graph/Chart) B.Market Analytics Table 93: French Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 94: French Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 95: French 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.2 Germany A.Market Analysis Current & Future Analysis Market Overview B.Market Analytics Table 96: German Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 97: German Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 98: German 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.3 Italy A.Market Analysis Overview Table 99: Italian Video Games Market (2018E): Percentage Breakdown of Software Sales by Physical and Digital Channels (includes corresponding Graph/Chart) B.Market Analytics Table 100: Italian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 101: Italian Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 102: Italian 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.4 The United Kingdom A.Market Analysis Current & Future Analysis Overview The Gaming Market Political Games Emerge During Brexit Mobile Games Propel Growth in the Overall Gaming Market Table 103: Mobile Gaming Market in the UK (2018E): Percentage Breakdown by Gender (includes corresponding Graph/Chart) Table 104: Mobile Gaming Market in the UK (2018E): Penetration Rate (in %) by Age Group (includes corresponding Graph/Chart) Advergaming to Target Right Customers Distribution Scenario Market Trends & Issues Educational Games Hold Out Fantasy Themes Offer Fantastic Prospects Pop Stars, Music, & Video Games Combo Could Spell Success Piracy: The Biggest Spoilsport Entertainment & Leisure Software Publishers Association: Collective Identity B.Market Analytics Table 105: UK Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2024 (includes corresponding Graph/Chart) Table 106: UK Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 107: UK 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) 8.4.5 Spain Market Analysis Table 108: Spanish Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 109: Spanish Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 110: Spanish 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.6 Russia Market Analysis Table 111: Russian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 112: Russian Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 113: Russian 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.4.7 Rest of Europe Market Analysis Table 114: Rest of Europe Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 115: Rest of Europe Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 116: Rest of Europe 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.5 Asia-Pacific A.Market Analysis Current & Future Analysis An Overview of Video Games Market in Asia-Pacific Swift Growth Ahead for Wireless Video Games Industry in Asia-Pacific Asia-The Hotbed for Multiplayer Gaming Distribution Channel Table 117: Asia-Pacific Video Games Software Market (2017E): Percentage Breakdown of Value Sales by Distribution Channel (includes corresponding Graph/Chart) B.Market Analytics Table 118: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 119: Asia-Pacific Historic Review for Video Games Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2015 (includes corresponding Graph/Chart) Table 120: Asia-Pacific 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Dollar Revenues for Australia, China, South Korea and Rest of Asia-Pacific Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) Table 121: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 122: Asia-Pacific Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 123: Asia-Pacific 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.5.1 Australia A.Market Analysis Market Overview Table 124: Australian Video Games Market (2018E): Percentage Share Breakdown of Gamers by Age Group (As a Proportion of Population) (includes corresponding Graph/Chart) Table 125: Australian Video Games Market (2018E): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart) B.Market Analytics Table 126: Australian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 127: Australian Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 128: Australian 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.5.2 China A.Market Analysis Current & Future Analysis Chinese Video Games Market Continues to Fly High Lifting of Console Ban Props Up Console Games Software Licensing - A Strategy Driving Video Games Market in China Mobile Games Make a Mark in China LTE Poised to Deliver High Impact on Mobile Gaming Transition from Casual Gamers to Hardcore Gamers: The New Market Trait Table 129: Chinese Mobile Games Market (2018E): Percentage Breakdown of Average Time Spending Per Day on Mobile Games (includes corresponding Graph/Chart) Table 130: Chinese Mobile Gaming Market (2018E): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart) Domestic Players Face Increased Competition Domestic Gaming Companies Expanding in the West China€™s Transformation to Software Hub Helps Video Games Market Govt. Restrictions on Video Games May Restrict Chinese Gaming Market B.Market Analytics Table 131: Chinese Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 132: Chinese Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 133: Chinese 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.5.3 South Korea A.Market Analysis Current & Future Analysis South Korea - Huge Demand for Mobile Gaming Table 134: South Korean Mobile Gaming Market (2018E): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart) Increasing Attention on AR B.Market Analytics Table 135: South Korea Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 136: South Korean Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 137: South Korean 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.5.4 Rest of Asia-Pacific A.Market Analysis Current & Future Analysis A Peek Into Select Regional Markets India Indian Video Game Industry to See Tremendous Growth Mobile and PC Games Share Top Honors in Indian Gaming Market Opportunities and Threats for Indian Gaming India - A Preferred Destination for Developing Games Demographic Trends Indonesia - Market Share of Leading Players Table 138: Indonesian Video Games Market (2016): Percentage Breakdown of Value Sales by Leading Players (includes corresponding Graph/Chart) New Zealand New Zealand: A Developers€™ Paradise Video Games Industry Set to Leap to Another Level New Zealand Studios - Fast Making their Way into Global Stage Table 139: New Zealand Video Games Market (2018E): Percentage Share Breakdown of Gamers by Age Group (includes corresponding Graph/Chart) Table 140: New Zealand Video Games Market (2018E): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart) B.Market Analytics Table 141: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 142: Rest of Asia-Pacific Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2015 (includes corresponding Graph/Chart) Table 143: Rest of Asia-Pacific 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.6 Middle East & Africa A.Market Analysis Current & Future Analysis South Africa - Market Share of Leading Players Table 144: South African Video Games Market (2016): Percentage Breakdown of Value Sales by Leading Players (includes corresponding Graph/Chart) B.Market Analytics Table 145: Middle East & African Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 146: Middle East & African Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2015 (includes corresponding Graph/Chart) Table 147: Middle East & African 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.7 Latin America Market Analysis Table 148: Latin American Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 149: Latin American Historic Review for Video Games Software by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 150: Latin American 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Dollar Revenues for Brazil, Mexico and Rest of Latin America Markets for Years 2011, 2018 and 2024 (includes corresponding Graph/Chart) Table 151: Latin American Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 152: Latin American Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 153: Latin American 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.7.1 Brazil A.Market Analysis Current & Future Analysis Brazilian Video Games Industry Witnesses Significant Growth Table 154: Brazilian Console Video Games Market (2018E): Percentage Breakdown of Value Sales by Distribution Channel (includes corresponding Graph/Chart) Opportunities & Threats B.Market Analytics Table 155: Brazilian Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 156: Brazilian Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 157: Brazilian 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.7.2 Mexico A.Market Analysis Current & Future Analysis Mexico: A Potential Market for Electronic Games Changing Cultural Trends Augurs Well for Mexican Video Games Industry Market Share of Leading Players Table 158: Mexican Video Games Market (2016): Percentage Breakdown of Value Sales by Leading Players (includes corresponding Graph/Chart) B.Market Analytics Table 159: Mexican Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 160: Mexican Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2011 through 2 (includes corresponding Graph/Chart) Table 161: Mexican 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 8.7.3 Rest of Latin America Market Analysis Table 162: Rest of Latin America Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 163: Rest of Latin America Historic Review for Video Games Software by Platform - Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Revenues in US$ Million for Years 2 through 2015 (includes corresponding Graph/Chart) Table 164: Rest of Latin America 14-Year Perspective for Video Games Software by Platform - Percentage Breakdown of Dollar Revenues for Console Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2011, 2018 and 2 (includes corresponding Graph/Chart) 9. COMPANY PROFILES Total Companies Profiled: 112 (including Divisions/Subsidiaries - 143) The United States (69) Canada (1) Japan (20) Europe (34) - France (5) - Germany (5) - The United Kingdom (12) - Italy (1) - Rest of Europe (11) Asia-Pacific (Excluding Japan) (16) Middle East (1) Latin America (1) Read the full report: https://www.reportlinker.com/p0131217 About Reportlinker ReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place. __________________________ Contact Clare: [email protected] US: (339)-368-6001 Intl: +1 339-368-6001 View original content:http://www.prnewswire.com/news-releases/global-video-games-industry-300775011.html SOURCE Reportlinker |