This forecast is based on the estimate that the necessary requirements for an IP-connected home such as centralized network connectivity, technology platforms, reliable wireless protocols, IP content aggregators and streaming video codecs are in place.
Some notable developments that mitigated concerns regarding the connectivity of IP devices were the emergence of Power line
as a source of IP connectivity in regional areas such as Europe where new wiring proved to be an obstacle and Coax’s ability to control installations for high-speed connectivity.
The compliance of a MultiMedia over Coax Association (MOCA
) and Physical Layer (PHY) with the Digital Living Network Alliance (DLNA
) also helped to further this development.
"Many of these technologies have been bouncing around for years now; it’s just now that they are starting to play well together,” according to Rick Sizemore, Chief Strategist for MultiMedia Intelligence
One of the important findings for IP Connectivity
in consumer electronics (CE) was the discovery that over 80 million CE devices had Ethernet connectivity last year. Also, it was discovered that video game consoles held the largest portion for IP connections.
"The IP connected home is here to change the way we humans engage with our content in the many forms we need it, like audio/music, video/games, as well as images/stills and data. IP connectivity will in time make life easier for consumers but will once again bring significant turmoil to the media and business space."
"For many, the ideal environment will be content without the need for CDs, DVDs, etc. This has hastened more companies to go electronic. But is this really what the consumer wants? For some, yes, but for others, no," said Sizemore.
Shireen Dee is a contributing editor for TMCnet. To read more of Shireen's articles, please visit her columnist page.
Edited by Stefania Viscusi