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Track: Triple Play Solutions
(TPS)


Architecture and CPE: A Vision for the Triple/Quad Play Connected Home/Subscriber
(TPS-01)
Friday - 10/13/06,  8:45-9:30am
For service providers actively engaged in triple/quad play deployments, they have found out that all that has been promised is not possible with the maturity of today’s solutions. Specifically what is missing is an end-to-end triple/quad play solution that works with little extra integration right out of the box. Fortunately, we are getting much closer to that vision. In this session, we get inside the boxes and various infrastructure elements of an end-to-end triple/quad play solution. We look at VoIP and IPTV software platforms, chipsets, server platforms such as ATCA, STBs, mobile and video phones, middleware, and service creation environments—in short, all of the “parts” that are required to make an end-to-end deployment work. We will distinguish between real deployable product and vision-ware. Sound familiar?
Presented by:

Tim Phillips
General Manager IPTV
Comverse Converged IP Communications
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Managing Triple/Quad Play Services
(TPS-02)
Friday - 10/13/06,  12:15-1:00pm
Presented by:

Todd Benjamin
President & CEO
Rodopi Software.
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Preparing Home Networks for the Triple Play
(TPS-03)
Friday - 10/13/06,  1:15-2:00pm
With increasing demand for broadband connectivity and home networking, today’s mass market requires a solution for simplified installation, configuration and management of the home network environment. Carriers are faced with providing customer support to frustrated subscribers that are burdened with complicated set-up procedures and ongoing management and troubleshooting of networked devices that require a high degree of technical proficiency. The result is sky-rocketing customer support costs, and plummeting customer satisfaction. And this is just the beginning. As triple play services such as IP video are deployed, the complexity of the digital home will increase, while subscriber tolerance for service interruptions decreases. Today’s technology and home networking architecture aren’t designed or well-suited for this new revolution of multimedia content in the home. Coaxial cable or satellite delivers TV content. WiFi is becoming the choice for data. And cellular and PSTN networks handle voice. Consumers want a single way to do all three, perhaps even wire-free. This session will examine the underlying trends and technologies that are changing the face of digital multimedia distribution within the home.
Presented by:

Selina Lo
President and Chief Executive Officer
Ruckus Wireless
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Quality-of-Service (QoS) - Enabling Triple Play (Voice, Video, Data)
(TPS-04)
Friday - 10/13/06,  2:15-3:00pm
As the popularity of delay-sensitive network applications as Voice-over-IP (VoIP) and Video-on-Demand (VoD) continues to grow, so too does the demand for bandwidth and network capacity. For obvious reasons, bandwidth and capacity cannot be expanded infinitely, requiring that Triple-Play and Multi-Play services be delivered over existing infrastructure, without incurring additional, expansive investments. Service providers and device vendors are therefore turning to the next logical means of ensuring optimal use of their existing resources: Quality of Service (QoS) mechanisms for congestion management and avoidance. The purpose of this session is to familiarize attendees with the most common QoS mechanisms, while providing a broad perspective of the efforts required when implementing QoS across delay-sensitive applications’ entire data path.
Presented by:

Ofer Vilenski
Chief Executive Officer
Jungo Software Technologies
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