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Worldwide Gamification Industry to 2030 - Integration of Advanced Technologies Presents OpportunitiesDUBLIN, Aug. 5, 2020 /PRNewswire/ -- The "Gamification Market Research Report: By Solution, Deployment, Application, End User - Global Industry Analysis and Growth Forecast to 2030" report has been added to ResearchAndMarkets.com's offering. Around the globe, companies are increasing focus on improving the engagement of customers, with regard to product exploration, loyalty programs, interactive communication, and game-based marketing. Businesses are now utilizing gaming solutions, such as quizzes and games that offer personalized recommendations, to make the process of exploring the various products offered by them fun and enjoyable for users. 1.3.2 Market Segmentation by Deployment 1.3.3 Market Segmentation by Application 1.3.4 Market Segmentation by End User 1.3.5 Market Segmentation by Region 1.3.6 Analysis Period 1.3.7 Market Data Reporting Unit 1.3.7.1 Value 1.4 Key Stakeholders Chapter 2. Research Methodology 2.1 Secondary Research 2.2 Primary Research 2.2.1 Breakdown of Primary Research Respondents 2.2.1.1 By region 2.2.1.2 By industry participant 2.2.1.3 By company type 2.3 Market Size Estimation 2.4 Data Triangulation 2.5 Assumptions for the Study Chapter 3. Executive Summary Chapter 4. Introduction 4.1 Definition of Market Segments 4.1.1 By Solution 4.1.1.1 Enterprise-driven 4.1.1.2 Consumer-driven 4.1.2 By Deployment 4.1.2.1 Cloud 4.1.2.2 On-premises 4.1.3 By Application 4.1.3.1 Marketing 4.1.3.2 Sales 4.1.3.3 Product development 4.1.3.4 Human resources 4.1.3.5 Analytics 4.1.3.6 E-commerce 4.1.3.7 Others 4.1.4 By End User 4.1.4.1 BFSI 4.1.4.2 Retail 4.1.4.3 Healthcare 4.1.4.4 Media and entertainment 4.1.4.5 Education 4.1.4.6 IT and telecom 4.1.4.7 Government 4.1.4.8 Others 4.2 Value Chain Analysis 4.3 Market Dynamics 4.3.1 Trends 4.3.1.1 Growing focus on level-progression monitoring 4.3.2 Drivers 4.3.2.1 Adoption of gamification solutions by corporate sector 4.3.2.2 Integration of social media with gamification 4.3.2.3 Rising focus on enhanced customer experience 4.3.2.4 Impact analysis of drivers on market forecast 4.3.3 Restraints 4.3.3.1 Lack of awareness about advantages of gamification 4.3.3.2 Impact analysis of restraints on market forecast 4.3.4 Opportunities 4.3.4.1 Integration of advanced technologies, such as AI and ML, in gamification solutions 4.4 Porter's Five Forces Analysis Chapter 5. Global Market Size and Forecast 5.1 By Solution 5.2 By Deployment 5.3 By Application 5.4 By End User 5.5 By Region Chapter 6. North America Market Size and Forecast 6.1 By Solution 6.2 By Deployment 6.3 By Application 6.4 By End User 6.5 By Country Chapter 7. Europe Market Size and Forecast 7.1 By Solution 7.2 By Deployment 7.3 By Application 7.4 By End User 7.5 By Country Chapter 8. APAC Market Size and Forecast 8.1 By Solution 8.2 By Deployment 8.3 By Application 8.4 By End User 8.5 By Country Chapter 9. MEA Market Size and Forecast 9.1 By Solution 9.2 By Deployment 9.3 By Application 9.4 By End User 9.5 By Country Chapter 10. LATAM Market Size and Forecast 10.1 By Solution 10.2 By Deployment 10.3 By Application 10.4 By End User 10.5 By Country Chapter 11. Competitive Landscape 11.1 List of Players and Their Offerings 11.2 Competitive Analysis of Key Players 11.3 Competitive Benchmarking of Key Players 11.4 Strategic Developments of Key Players 11.4.1 Product Launches 11.4.2 Mergers and Acquisitions 11.4.3 Partnerships 11.4.4 Client Wins Chapter 12. Company Profiles 12.1 BI WORLDWIDE 12.1.1 Business Overview 12.1.2 Product and Service Offerings 12.2 Microsoft Corporation 12.2.1 Business Overview 12.2.2 Product and Service offerings 12.2.3 Key Financial Summary 12.3 SAP SE 12.3.1 Business Overview 12.3.2 Product and Service Offerings 12.3.3 Key Financial Summary 12.4 Salesforce.com Inc. 12.4.1 Business Overview 12.4.2 Product and Service Offerings 12.4.3 Key Financial Summary 12.5 Verint Systems Inc. 12.5.1 Business Overview 12.5.2 Product and Service Offerings 12.5.3 Key Financial Summary 12.6 FAYA Corporation 12.6.1 Business Overview 12.6.2 Product and Service Offerings 12.7 Axonify Inc. 12.7.1 Business Overview 12.7.2 Product and Service Offerings 12.8 MPS Interactive Systems Limited 12.8.1 Business Overview 12.8.2 Product and Service Offerings 12.9 Infosys Limited 12.9.1 Business Overview 12.9.2 Product and Service Offerings 12.9.3 Key Financial Summary 12.10 Khoros LLC 12.10.1 Business Overview 12.10.2 Product and Service Offerings Chapter 13. Appendix 13.1 Abbreviations 13.2 Sources and References 13.3 Related Reports For more information about this report visit https://www.researchandmarkets.com/r/u2tl52 Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.
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