[August 17, 2018] |
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Global Strategic Business Outlook on the Virtual Reality (VR) Market to 2024 - Participants Across the Value Chain Bet Big on Virtual Reality - ResearchAndMarkets.com
The "Virtual
Reality (VR) - Global Strategic Business Report" report has
been added to ResearchAndMarkets.com's offering.
The report provides separate comprehensive analytics for the US, Canada,
Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and
forecasts are provided for the period 2015 through 2024. The report
analyzes the worldwide markets for Virtual Reality (VR) in US$ Thousand.
The global market is analyzed by the following End-Use Sectors:
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Consumer Electronics
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Industrial
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Aerospace
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Others
The report profiles 126 companies including many key and niche
players such as:
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Advanced Micro Devices (News - Alert), Inc. (USA)
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AppReal-VR (Israel)
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Barco N.V (Belgium)
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Crytek GmbH (Germany)
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Cubicle Ninjas (USA)
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EON Reality Inc. (USA)
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Epic Games, Inc. (USA)
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Erminesoft (USA)
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Firsthand Technology Inc. (USA)
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Google (News - Alert) Inc. (USA)
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HTC Corporation (Taiwan)
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Hyperlink Infosystem (India)
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Immersive Robotics (Australia)
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Intel (News - Alert) Corporation (USA)
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Jaunt, Inc. (USA)
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Kopin Corporation, Inc. (USA)
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Leap Motion, Inc. (USA)
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Lenovo (China)
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MindMaze Holding SA(Switzerland)
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NVIDIA (News - Alert) Corporation (USA)
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Oculus VR, LLC (USA)
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Pimax Technology (Shanghai) Co., LTD
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Pixvana, Inc. (USA)
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Qualcomm (News - Alert) Technologies, Inc. (USA)
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Samsung Electronics Co., Ltd., (South Korea)
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Sensics, Inc. (USA)
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Sixense Enterprises Inc. (USA)
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Sony Interactive Entertainment (USA)
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StarVR Corporation (Taiwan)
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Unigine Corp. (Russia)
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Unity Technologies, Inc. (USA)
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Varjo Technologies (Finland)
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Virtalis Limited (UK)
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VirtaMed AG (Switzerland)
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VR Hardware Manufacturers
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VR Software Developers (Includes Software Tools for VR Content, VR
Video Capture, and VR App Developers)
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VRgineers, Inc (Czech Republic)
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WorldViz (USA)
Key Topics Covered
1. Introduction, Methodology & Product Definitions
2. Industry Overview
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Age of Digital Immersion: The Foundation for the Growing Business
Interest in Virtual Reality
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The First Wave of VR Unleashes the Power of VR as a Training,
Simulation & Gaming Tool
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The Second Wave of VR Will Unleash VR as a Communication
System/Interface
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From a Fictional Concept to a Multi-Billion Dollar Opportunity, the VR
Market is Ripe for the Picking
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Investments Scenario: Venture Capitalists Get Ready to Surf the Giant
VR Wave
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A Peek Into Active AR & VR Investors & the Companies Funded by Them
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Crowdfunding, Emerges as the New Way Forward
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Participants across the Value Chain Bet Big on Virtual Reality
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and much more...
3. Product Overview
4. Competitive Landscape
4.1 Focus on Select Players
4.2 Product Launches
4.3 Recent Industry Activity
5. Global Market Perspective
Total Companies Profiled:126 (including Divisions/Subsidiaries -
131)
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The United States (73)
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Canada (5)
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Japan (4)
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Europe (32)
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France (6)
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Germany (5)
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The United Kingdom (3)
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Spain (1)
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Rest of Europe (17)
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Asia-Pacific (Excluding Japan) (15)
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Middle East (2)
For more information about this report visit https://www.researchandmarkets.com/research/fvzp53/global_strategic?w=4
View source version on businesswire.com: https://www.businesswire.com/news/home/20180817005153/en/
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