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Global Mobile Entertainment Strategic Business Report 2018 - The Freemium Revenue Model is Here to StayDUBLIN, July 11, 2018 /PRNewswire/ -- The "Mobile Entertainment - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a five-year historic analysis is provided for these markets. This report analyzes the worldwide markets for Android Operating System Platform in Thousand Units by the following Application Segments: Smartphones, and Tablets. The report profiles 46 companies including many key and niche players such as:
Key Topics Covered 1. INDUSTRY OVERVIEW Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion Mobile Entertainment Also Driven by Tablet Usage Patterns 4G Networks to Further Augment Mobile Devices' Role in Market Growth Thrust towards 4G across Mobile Value Chain Bodes Well Social Networking Propagates Expansion in Viewer Base Rising Popularity of Mobile Video Designed for Mobile': A Lucrative Market for Content Developers Handset Design A Major Factor Determining User Experience Emerging Markets Hotspots for Growth Young People Drive Mobile Content Usage The Freemium Revenue Model is Here to Stay Noteworthy Mobile App Development Trends Mobile App Security Cloud Compatibility Wearable Technology Wi-Fi in Indoor Settings Penetration of Internet of Things (IoT) Dominance of Android and iOS Platforms Consistent Growth for Enterprise Apps Developers to Embrace Swift Programming Language Shorter App Development Cycles Proliferation of Free Apps Demographic Factors Offer Opportunities on Platter Rapid Increase in Urban Households & Rising Living Standards Ballooning Middle Class Population Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth 4. MOBILE ENTERTAINMENT: SEGMENT ANALYSIS Key Trends Impacting Mobile Entertainment Popularity of Cloud Music Growing Demand for Multiplayer Mobile Gaming In-App Advertising Wearable Technology Changing User Demographics Games Mobile Games All Set to Roll Factors Motivating Players towards Mobile Gaming Factors Influencing Decision to Play Games Major Genres Played Mobile Genre System Lure of Mobile Games Tough to Resist Wireless Gaming Offers Opportunities on a Platter Small Screen Games Send Cash Registers Ringing 3G/4G Mobile Communications Offer a Business Case for Mobile Gaming Women: Major Revenue Spinners in the Mobile Games Market Mobile Games Rival Game Stations and Consoles Mobile Gaming Emerges as Leading Platform for Advertising F2P Model Brings with it Challenges for Developers China to Drive iOS Gaming Revenue Growth Music Music Market Witnesses User Transition from Download to Streaming DRM Free Industry to Promote Growth Cloud-The New Paradigm for Mobile Music Bundled Deals Gain Prominence Curation and Recommendations Emerge as Key Service Differentiators Ability to Discover Music A Growing Area of Focus to Gain Competitive Edge Mobile TV Mobile Satellite TV: New Era in TV Broadcasting Service Promising Regional Markets Mobile TV Generates Additional Revenues for Participants Mass Adoption Focus Area for Operators Mobile TV Holds Bright Prospects in Mobile Advertising Mobile Video and the Piracy Challenge Broadcast Mobile TV Key Challenges Regional Standards for Mobile-Broadcast TV 5. MOBILE ENTERTAINMENT AN OVERVIEW 6. SERVICE LAUNCHES/INTRODUCTIONS Nintendo to Launch "Fire Emblem" Series on Android and iOS Platforms BSNL Unveils Ditto TV Mobile TV Service MTN Rwanda Rolls Out MTN TV Irebere Nawe Nintendo Launches Super Mario on iPhone Ucom Unveils Mobile TV Application Reliance Entertainment Introduces Multilingual Entertainment App Chillx ACY Entertainment Develops 3D Action Adventure Mobile Game Legend of Abhimanyu Nexon M and This Game Studio Release RPG Oz: Broken Kingdom on iOS App Store Deutsche Telekom Unveils Entertain TV Mobil Asianet Satellite Communications Rolls Out Asianet Mobile TV+ CBS Introduces New Apple TV App Doordarshan Releases Free Mobile TV Cupcake Digital Launches NetKids Digital Entertainment Network Sony Music Entertainment Unveils Rockin' Goat Clarion of America Unveils NX405 and VX405 Double DIN In-Dash Connected Multimedia Units Pocket Gems Launches War Dragons 7. RECENT INDUSTRY ACTIVITY Google to Acquire Twitter's Fabric Developer Platform Activision Blizzard Acquires King Digital Entertainment Optus Expands Mobile Streaming Sans Using Data The National Basketball Association and Binbit Inks Multiyear Partnership Pro Gaming League Takes Over DK Squad Vserv Partners with XL Axiata Seriously Bags $18 Million Investment to Develop Mobile-First Entertainment Strategy 8. FOCUS ON SELECT PLAYERS Activision Blizzard, Inc. (USA) Apple, Inc. (USA) AT&T, Inc. (USA) Bharti Airtel Limited (India) CBS Corporation (USA) Comcast Corporation (USA) CyberAgent, Inc. (Japan) Facebook, Inc. (USA) WhatsApp Inc. (USA) Google, Inc. (USA) LINE Corporation (Japan) Machine Zone, Inc. (USA) Mobi2fun Mobile Entertainment Pvt. Ltd. (India) Mobile Roadie (USA) MobiTV, Inc. (USA) Orange S.A. (France) Samsung Electronics Co., Ltd. (South Korea) Sky plc (UK) Spotify AB (Sweden) Stingray Digital Media Group (Canada) Twitter, Inc. (USA) Verizon Communications, Inc. (USA) 9. GLOBAL MARKET PERSPECTIVE Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)
For more information about this report visit https://www.researchandmarkets.com/research/vrfrdv/global_mobile?w=5 Media Contact: Laura Wood, Senior Manager View original content:http://www.prnewswire.com/news-releases/global-mobile-entertainment-strategic-business-report-2018---the-freemium-revenue-model-is-here-to-stay-300679537.html SOURCE Research and Markets |