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Ever-changing Multi-billion Dollar Mobile Gaming Industry Estimated to Grow at Double Digit CAGR
[October 12, 2017]

Ever-changing Multi-billion Dollar Mobile Gaming Industry Estimated to Grow at Double Digit CAGR


PALM BEACH, Florida, October 12, 2017 /PRNewswire/ --

According to Global Market Insights , the Mobile Gaming Market size is estimated to grow at a double digit CAGR from 2017 to 2024. Increasing adoption of smartphones has drastically changed the gaming industry landscape. Advanced pocket computers have enhanced the customer experience in the last few years thereby supporting the industry growth. One of the major driving factors for the industry is the low barrier for new entrants over PCs and consoles. Pocket computer games can be developed in lesser time and cost, whereas it takes years to develop games for PCs and consoles and it involves a huge investment of millions of dollars. Gaming Companies in the markets this week with developments include: Tapinator, Inc. (OTC: TAPM), Microsoft Corporation (NASDAQ: MSFT), Glu Mobile Inc. (NASDAQ: GLUU), Take-Two Interactive Software Inc. (NASDAQ: TTWO), Activision Blizzard, Inc. (NASDAQ: ATVI).

Tapinator, Inc. (OTCQB: TAPM), a developer and publisher of mobile games on the iOS, Google Play and Amazon platforms, today announces that it will launch an extensive update to its hit game, Dice Mage 2, on November 2, 2017, available on both Apple's iOS platform and Google's Play platform. In order to bring this unique, best-in-class role playing game (RPG) to mobile players worldwide, Tapinator has once again joined forces with developer Boarding Party Games of Vancouver, Canada. Read this and more news for Tapinator at: http://www.marketnewsupdates.com/news/tapm.html

Following its initial launch on iOS in August, Dice Mage 2 was featured by Apple as a "New Game We Love," and was awarded a prized top banner placement in 147 countries, including the United States. To-date, Dice Mage 2 has demonstrated the following metrics:

•    Nearly 600,000 player downloads

•    Excellent rating of 4.5 (out of 5.0) stars, based on over 1,100 player reviews

•    On iOS, reached #52 Top Grossing for Adventure Games in the United States

•    On iOS, reached #82 Top Grossing for Role Playing Games in the United States

•    Generated over $135,000 in gross bookings during the first 30 days after global launch

The update will create additional feature opportunities for Dice Mage 2 on both major app platforms and will improve engagement and monetization within the game. The update introduces a crafting system to the title, enabling players to sell their unused items in exchange for magical dust. By combining this magical dust with gems, players can boost the stats on their favorite items. With even deeper metagame, players will now clear out their unused items while customizing their favorite equipment.

Tapinator also announced its preliminary, unaudited Bookings*, Revenue, Operating Income (Loss), and Adjusted EBITDA* results for Q3, 2017 , in addition to full-year guidance for these measures for fiscal years 2017 and 2018. Ilya Nikolayev, CEO of Tapinator commented "2017 represents a pivotal year for the Company. As we communicated earlier this year, we have shifted our focus from Rapid-Launch Games to the more lucrative Full-Featured Games opportunity.   While this shift has resulted in, what we believe to be, only a temporary pause in our overall growth, our strategy has aready generated results in that we expect Full-Featured Games Bookings to increase by more than 200% in 2017 as compared to 2016. Looking forward, we are very excited about our Full-Featured Games pipeline as we have a robust portfolio of new games and existing game updates slated to launch in Q4 2017 and Q1 2018.   In the coming weeks, we will provide a detailed summary of our current Full-Featured Games pipeline and release schedule." Read the full results at: https://finance.yahoo.com/news/tapinator-announces-q3-preliminary-results-123000322.html

In other gaming developments in the markets:  

Microsoft Corporation (NASDAQ: MSFT) closed up slightly on Wednesday with over 15.3 million shares traded by the market close. Microsoft has begun rolling out the ability to send digital Xbox One games as gifts to other users. As of now, the feature is only available to members of the Xbox Insider Program, which allows users to preview and give feedback on updates, games and apps that are still in development. The 'Buy as gift' option will appear as an additional option on the page for any Xbox One game in the digital Xbox store. Once paid for, a download code for the game can then be sent directly to any Xbox Live friend or to an email address. Read more here.  


Glu Mobile Inc. (NASDAQ: GLUU) closed up over 5% on Wednesday at $3.80 with over 5.3 million shares traded by the market close. The company recently announced the first details about the upcoming launch of The Swift Life, a new digital entertainment project in partnership with multiple Grammy Award-winning artist, Taylor Swift, to be released as a beta in limited territories soon. The Swift Life provides a creative, inclusive and community-driven place for users to better connect with each other, and Taylor. "We've worked closely with Taylor and her team to bring her creative vision to life," said Nick Earl, Glu's President & CEO. "The result is a deeply social environment where Taylor and her fans are able to better connect with one another while expressing themselves in an interactive community. We look forward to its worldwide launch later this year."

Take-Two Interactive Software Inc. (NASDAQ: TTWO) closed up slightly on Wednesday with over 1 million shares traded on the day. The company recently announced that it plans to report financial results for the second quarter of its fiscal year 2018, ended September 30, 2017, after the market close on Tuesday, November 7, 2017. The Company plans to hold a conference call to discuss its results at 4:30 p.m. Eastern Time, which can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live, listen-only webcast and a replay of the call will be available at http://ir.take2games.com/ .  

Activision Blizzard Inc. (NASDAQ: ATVI) closed down slightly on Wednesday trading over 5.6 Million shares by the market close but was up very slightly in afterhours trading.  ATVI recently announced it is bringing its powerhouse slate of franchises to Brand Licensing Europe 2017, along with a strong lineup of partners to drive the expansion of some of today's hottest properties. Making its international debut, the recently formed Activision Blizzard Consumer Products Group (ABCPG) will present a roster of iconic, blockbuster titles, including: Call of Duty®, Skylanders®, Crash Bandicoot™ and Bungie's Destiny from Activision; Overwatch®, Hearthstone® and World of Warcraft® from Blizzard Entertainment; and Candy Crush™ from King. Reaching a global audience of more than 400 million¹, the company's franchises of the future feature thrilling gameplay, linear storytelling, esports and consumer products, offering exciting opportunities for multi-category licensing.

DISCLAIMER: MarketNewsUpdates.com (MNU) is a third party publisher and news dissemination service provider, which disseminates electronic information through multiple online media channels. MNU is NOT affiliated in any manner with any company mentioned herein. MNU and its affiliated companies are a news dissemination solutions provider and are NOT a registered broker/dealer/analyst/adviser, holds no investment licenses and may NOT sell, offer to sell or offer to buy any security. MNU's market updates, news alerts and corporate profiles are NOT a solicitation or recommendation to buy, sell or hold securities. The material in this release is intended to be strictly informational and is NEVER to be construed or interpreted as research material. All readers are strongly urged to perform research and due diligence on their own and consult a licensed financial professional before considering any level of investing in stocks. All material included herein is republished content and details which were previously disseminated by the companies mentioned in this release. MNU is not liable for any investment decisions by its readers or subscribers.  Investors are cautioned that they may lose all or a portion of their investment when investing in stocks. For current services performed MNU has been compensated twenty-three hundred dollars for news coverage of the current press release issued by Tapinator, Inc. by the company. MNU HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.

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