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Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players - Research and Markets
[May 10, 2017]

Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players - Research and Markets


Research and Markets has announced the addition of the "Augmented, Mixed and Virtual Reality 2017-2027: Technologies, Forecasts, Players" report to their offering.

This new report is focused on how the market for AR and VR headsets is going to evolve in the next decade, based on the exciting research and developments efforts of recent years along with the high visibility some projects and collaborations have enjoyed. The amount of visibility this space is experiencing is exciting developers of a range of allied technologies into fast-tracking/focusing their efforts, as well as creating devices and components designed specifically to serve this emerging industry: micro-displays, optical engines and haptic feedback components are some of the main components that are seeing significant growth alongside the growth in interest in augmented and virtual reality

Some of the newest headsets that have ignited interest in smart eyewear are going above and beyond the conventional definition of a smart object; they are in effect, portable, wearable computers with a host of functionalities, specially designed apps etc. that add new ays for the wearer to interact with the world along with smartphone capabilities, health tracking options and many other features. The features of some of the more advanced devices have been based on and have sparked worldwide innovation efforts aiming to create an ecosystem of components that will enable what is bound to be a revolution in form factor for wearables.



Wearable sensors, innovative user interfaces, but also near-eye displays and optics as well as energy storage devices that represent some of the examples of technology tool kits that are evolving and improving in performance. They are hence constituting the pieces that are falling into place in order to enable new functionalities and form factors, both necessary to create products as innovative as near-eye and on-eye computers.

Companies Mentioned


  • Atheer Labs
  • Avegant
  • Dispelix
  • FlexEl, LLC
  • HAP2U
  • Immersion Corporation
  • Imprint Energy, Inc
  • Jenax
  • Kopin Corporation
  • mLED
  • MicroOLED
  • Nidec Motor Corporation
  • Novasentis
  • Oculus
  • Optinvent
  • Ostendo Technologies
  • Osterhout Design Group
  • Ricoh (News - Alert)
  • Royole Corporation
  • Seiko Epson Corporation
  • Sony Europe (SES)
  • Syndiant
  • Vuzix

Key Topics Covered:

1. EXECUTIVE SUMMARY

2. INTRODUCTION

3. AR & VR DEVICES

4. DISPLAYS AND MICRO-DISPLAYS

5. OPTICAL ENGINES

6. HAPTICS IN VR

7. POWER

8. MARKET FORECASTS 2017-2027

9. COMPANY PROFILES

For more information about this report visit http://www.researchandmarkets.com/research/5nzmg4/augmented_mixed


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