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Global Online Games of Skill Market by Game Type (Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography(North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022LONDON, March 30, 2017 /PRNewswire/ -- Global Games of Skill Market: Study by BIS Research - Which factors will be driving the market through the forecast period? - What factors are currently challenging games of skill market? - How are the regulatory bodies such as the Malta Gaming Authority and the U.K. Gambling Commission among others participating in the industry? - What are the prevalent types of games and what is the market size for each of them? - What are the key geographical regions and what is their market share in the global market? - How will the games of skill market grow in the next six years? - Who are the key players in the global games of skill market? Executive Summary The global games of skill market is expanding and exploring new avenues. The diverse consumer base has paved way for an array of new revenue streams and integrated payment solutions ranging from subscriptions fees, pay-per-play, in-app purchases, royalties to premium account and upgrade remunerations. While initially users in developing economies showed a predisposition towards free to play games due to concerns regarding safety of online payment gateways, the user base is now migrating towards real money online games and turning into a loyal revenue base. North America being an early adopter of new technology and new models of media consumption already boasts of a mature market worth $XX.XX billion and thus will witness a slow growth throughout the forecast period. While APAC being led by two of the largest developing nations, India and China is expected to grow at a CAGR of XX.XX% to become a $XX.XX billion market by 2025. Improving internet connections, and availability of low cost smartphones will be the primary growth drivers in the region. While rising incomes of middle class populations and search for alternative modes of recreation by the large youth populations of the two nations will further escalate the growing demand for interactive media. Strategy games and brain games which are played primarily on smartphones and tablets are the largest contributing segment to the online games of skill market and are continued being so throughout the forecast period. Their large revenue can be attributed to the widespread success of games such as Clash of Clans, Game of War: Fire Age and Puzzles and Dragons, each of which bring in billions in revenue each year and are top grossing games in most countries. Card based games that consist of online poker, rummy and blackjack make the second largest revenue due large wagering on online poker across North America, Europe and India, as well soaring popularity of online rummy (Indian Poker) in the Indian subcontinent. However, its e-sports which have expanded far beyond the conservative boundaries of South Korea in recent years and are now holding tournaments across the globe drawing millions of viewers, that will experience the fastest growth. However, its e-sports which have expanded far beyond the conservative boundaries of South Korea in recent years and are now holding tournaments across the globe drawing millions of viewers, that will experience the fastest growth at the CAGR XX.XX% throughout the forecast period. While fantasy sports although growing at a considerable CAGR of XX.XX%, will continue contributing only a meagre share of the market. While no global leader exists in other segments, Amaya Inc., has emerged as the undisputed leader of the online poker market, after its acquisition of PokerStars and Full Tint in 2014, which currently make up XX% and XX% of the market respectively, thus giving the company control of the XX% of the global market. 888 follows second with a XX% market share, while the next few positions are occupied by William Hill, GVC, Playtech and Betsson. Download the full report: https://www.reportbuyer.com/product/4717473/ About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers http://www.reportbuyer.com For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +44 208 816 85 48 Website: www.reportbuyer.com To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-online-games-of-skill-market-by-game-type-fantasy-sport-card-based-games-e-sports--strategy-games-and-by-geographynorth-america-europe-apac--row-analysis--forecast-2016-2022-300432186.html SOURCE ReportBuyer |