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Consumer Cloud Services: Gaming, Musi, Mobile Applications, VoIP & Other Cloud Services - Global Strategic Business Report 2017-2022 - Research and Markets
[February 28, 2017]

Consumer Cloud Services: Gaming, Musi, Mobile Applications, VoIP & Other Cloud Services - Global Strategic Business Report 2017-2022 - Research and Markets


Research and Markets has announced the addition of the "Consumer Cloud Services - Global Strategic Business Report" report to their offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.

This report analyzes the worldwide markets for Consumer Cloud Services in US$ Million by the following Segments:

  • Cloud Gaming
  • Cloud Music
  • Cloud Mobile Applications
  • Cloud VoIP
  • Other Cloud Services

The report profiles 38 companies including many key and niche players such as

  • Amazon.com (News - Alert), Inc. (USA)
  • Apple, Inc. (USA)
  • Carbonite, Inc. (USA)
  • Dropbox, Inc. (USA)
  • Evernote Corp. (USA)
  • Google, Inc. (USA)
  • IDrive Inc. (USA)
  • Microsoft Corporation (US)

Key Topics Covered:

1. INDUSTRY OVERVIEW

  • Consumer Cloud Computing
  • Cloud Technology: Optimally Positioned to Provide Digital Consumer Applications
  • Consumer Cloud Services: An Effective Platform for Digital Content Distribution & Consumption
  • Why a Trip to the Cloud is Worth it
  • Economic Benefits
  • Sweeteners for Consumer Cloud Service Adoption
  • Free Ad Supported Plans
  • Extreme Scalability
  • Ubiquity
  • Data Management Concerns Outsourced
  • Cloud Insurance Shields from Losses
  • Remote Access: The Real Flavor of Cloud Gaming
  • Proliferation of Internet Provides a Fertile Environment for Growth of Consumer Cloud Services
  • World Internet Usage Statistics



2. NOTEWORTHY TRENDS, GROWTH DRIVERS & ISSUES

  • Consumer Mobile Cloud Services: A Lucrative Subset of Consumer Cloud Computing
  • Consumer Mobile Usage Habits Indicate Strong Potential for Mobile Consumer Cloud Services
  • Opportunity Indicators
  • Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Consumer Cloud Services
  • Latest Mobile Wireless Network Technologies
  • A Key Enabler
  • Cloud Gaming
  • Fastest Growing Consumer Cloud Service Segment
  • Cloud Based Mobile Phone Applications
  • A Major Revenue Contributor
  • Cloud Music Continue to Rise in Popularity
  • Mobile Cloud Music Services
  • Benefits of Mobile Music Cloud Services

3. SERVICE OVERVIEW


  • Consumer Cloud Services
  • A Definition
  • Typical Consumer Cloud Computing Services
  • Cloud Gaming Services
  • Cloud Music Services
  • Cloud Mobile Application Services
  • Cloud VoIP Services

4. RECENT INDUSTRY ACTIVITY

  • Micromax Invests in MiMedia
  • Amazon Cloud Drive Introduces Unlimited Cloud Storage
  • Apple Introduces Cloud Music in China
  • GameFly Unveils Cloud Game Service on Amazon Fire TV
  • Dropbox Forms Partnership with Kingsoft
  • Ubitus Collaborates with KT to Launch Cloud Gaming on IPTV (News - Alert)
  • Lattelecom Introduces Consumer Cloud Storage
  • Belgacom Unveils Consumer Cloud Service
  • Microsoft Introduces OneDrive
  • Quantum (News - Alert) Takes Over Cloud Storage Services Platform of Symform
  • Nextiva Introduces Cloud Storage & Sync Service
  • Nvidia Unveils On-demand Cloud Gaming Service
  • Square Enix Unveils New Cloud Gaming Company
  • TriPlay Introduces MyDigipack
  • Canon (News - Alert) Introduces New Cloud Storage Service
  • Amazon Launches Amazon Instant Video App
  • Dropbox Expands Cloud Services to Japan

5. FOCUS ON (News - Alert) SELECT PLAYERS

6. GLOBAL MARKET PERSPECTIVE

Total Companies Profiled: 38 (including Divisions/Subsidiaries 39)

- The United States (26)

- Canada (1)

- Europe (8)

- The United Kingdom (7)

- Italy (1)

- Asia-Pacific (Excluding Japan) (4)

For more information about this report visit http://www.researchandmarkets.com/research/sqjbcb/consumer_cloud


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