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Mobile Virtual Reality, 2021: Forecasts for Mobile HMDs, Cameras, Gamepads, and Other VR-Specific Controllers - Research and MarketsDUBLIN, Jan 12, 2017 /PRNewswire/ -- Research and Markets has announced the addition of the "Mobile Virtual Reality" report to their offering. This report provides a detailed analysis of market issues, technology issues, key industry players, and market sizing and forecasts for mobile VR hardware and content. Hardware forecasts include unit shipments and revenue for mobile HMDs, cameras, gamepads, and other VR-specific controllers. ontent revenue forecasts are segmented into gaming and media. All market data covers the period from 2014 to 2021 and is segmented by world region. The report also includes profiles of 26 key players in the mobile VR market. This research estimates that more than 88% of all consumer-grade VR head-mounted displays (HMDs) sold in 2016 were mobile, and the firm anticipates that the mobile domination of the VR market will continue for years to come, with mobile HMDs constituting three-quarters of annual consumer-grade HMD shipments in 2021. Only in the last few years has there been renewed innovation, ideas, and investment in consumer VR. Palmer Luckey is widely credited with giving the consumer VR space a kick start when he created the Oculus Rift. Since then, a host of other companies has entered the marketplace. VR is defined as an artificial environment created with software and presented to the user in such a way that he or she can be made to believe it is real. There are two major categories for VR: consumer VR and enterprise/industrial VR. Consumer VR can be further subdivided into two categories: - Mobile VR, in which smartphones are used with HMDs for VR experiences - VR experienced via personal computer (PC)-based, console-based, or all-in-one devices This report examines the market and technology issues surrounding mobile consumer VR, with an emphasis on hardware, software, ecosystem, and use cases. Key Topics Covered: Section 1 Executive Summary Section 2 Market Issues Section 3 Technology Issues Section 4 Key Industry Players Section 5 Market Forecasts Section 6 Company Directory Section 7 Acronym and Abbreviation List Section 8 Table of Contents Section 9 Table of Charts and Figures
For more information about this report visit http://www.researchandmarkets.com/research/tcwn4x/mobile_virtual About Research and Markets Media Contact: Research and Markets |