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Global Virtual Reality (VR) Strategic Business Report 2015-2020 - Age of Digital Immersion: The Foundation for the Growing Business Interest in Virtual Reality - Research and MarketsDUBLIN, August 8, 2016 /PRNewswire/ -- Research and Markets has announced the addition of the "Virtual Reality (VR) - Global Strategic Business Report" report to their offering. This report analyzes the worldwide markets for Virtual Reality (VR) in US$ Thousand. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2020. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 125 companies including many key and niche players such as
Key Topics Covered: 1. INDUSTRY OVERVIEW Age of Digital Immersion: The Foundation for the Growing Business Interest in Virtual Reality The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool The Second Wave of VR Will Unleash VR as a Communication System/Interface The VR Market Ripe for Picking From a Fictional Concept to a Multi-Billion Dollar Opportunity Tracing the Evolutionary Path of Virtual Reality Market Research Work on VR Concepts Traces Back to 1950s 1980s & the 90s Early Commercialization Efforts Into the 21st Century Product Developments for Achieving Commercial Viability Development of Prototype Oculus Rift HMD in 2012 A Major Breakthrough in VR More Device Prototypes Come Up in 2014 Companies Keep Up the Tempo with New Product Developments in 2015 Samsung Gear VR Makes Commercial Entry The First Modern Day Commercial VR Device in the Market With Many Big Ticket Releases Planned, 2016 to be a Watershed' Year for Commercial VR Products Investments Scenario: Venture Capitalists Get Ready to Surf the Giant VR Wave Facebook's Acquisition of Oculus in 2014 Brings Flood of Corporate & Venture Capital Investments into the VR Industry Key Statistical Findings Highlighting Investment Scenario in VR & AR Market Crowdfunding A Key Private Funding Source Dissecting the Patent & IP Landscape in the Virtual Reality Market Participants across the Value Chain Bet Big on Virtual Reality Market VR Value Chain Participants at a Glance: Evolution of Target Markets Virtual Reality Solutions Evolution of Target Markets Over the Years Market Outlook 2. NOTEWORTHY TRENDS & GROWTH DRIVERS Mobile Device Based VR Experience to Drive Initial VR Adoption Wave in Consumer Market Growing Smartphone Sales Key Growth Driver PC & Console Based VR Experience to Drive Massive Revenue Inflow in Medium to Lng Term HMDs to Be Lucrative Device Market for VR Will Google Cardboard Project Dent Opportunities for VR HMDs? HMDs for Entertainment & Gaming Applications to be Hot Selling Products Evolution of App Ecosystem Must for Growth in VR Market Application Stores The Disruptive Force that can Drive Rapid Proliferation of VR Independent Developers Take the Plunge while Major Studios Wait to Follow Best Apps for Google Cardboard Best Apps for Gear VR Consumer Segment Dominates VR Market Entertainment Applications Key Revenue Contributor for VR VR Gaming Market Laden with Tremendous Potential for Revenue Generation Non-Consumer Commercial Applications to Add New Revenue Opportunities for VR in Coming Years Aerospace & Defense Sector Another Key End-Use Area in Focus for VR VR in Healthcare An Emerging Market with Massive Opportunity for Growth Healthcare End-Use Applications of VR in a Snapshot Why does the Healthcare Sector Need VR Technology? Growth Drivers in a Nutshell Fully Immersive VR Experience to Drive More Opportunities for VR Solutions Reduction in Cost of Device Key Crucible for Success Open Source Platforms Look to Benefit from the Market Developed Markets Lead from the Front while Developing Markets to Drive Future Growth Issues & Challenges Yet to be Resolved Technology Issues A Major Concern Low Resolution of HMDs Performance Issues from Display Latency of VR Devices Massive Size of HMDs Non-Compatibility with Other Devices Need for Systems with High End Configuration & its Cost Implications Maintaining Consistent Video Quality A Major Technology Challenge Data Storage A Critical But Often Ignored VR Function Despite Emergence of New Relatively Inexpensive Model Cost Continues to Remain a Major Issue Lack of Awareness & Penetration in Addressable Markets 3. PRODUCT OVERVIEW Virtual Reality Introduction Types of Virtual Reality Fully Immersive Non-Immersive Collaborative Web-Based Virtual Reality Solutions Head-Mounted Display (HMD) Immersive Rooms Sensory Gloves Wands Applications of virtual reality Games and Entertainment Medicine Industrial Design and Architecture Education Scientific Visualization 4. PRODUCT LAUNCHES Kopin Introduces Vista VR Series of Micro Displays for VR Market Applications Sony and Oculus Set to Introduce VR Device Platforms Oculus Rolls Out Commercial Variant of Oculus Rift VR Headset Device Platform Tommy Hilfiger Unveils VR Headsets for Customers Hulu Set to Introduce Virtual Reality App Samsung Set to Introduce Gear VR in the Consumer Market Sony Set for 2016 Launch of VR Headsets in Consumer Market DIRECTV Introduces Big Knockout Boxing (BKB) VR App Nokia Introduces Innovative Spherical VR Capable Camera for Creating 3D Movies HTC Introduces Re Vive VR Headset HomeLane Introduces Kaleido VR Device CamSoda Introduces Interactive VR Platform Microsoft Introduces HoloLens Device Platform Jaunt Inaugurates Own Movie Studio Marriot Rolls Out Pilot VR Experience Program OnePlus Unveils Light VR Headset Cirque du Soleil Launches Virtual Reality Experience of the Show Kurios IC Real Tech Launches IC720 360x360 Video Camera with All Round Vision Capabilities zSpace Unveils VR Experience for Personal Computer Platform Lexus Offers Customers With VR App to Experience Some of the Fastest Cars Worldwide Samsung Introduces Gear VR Device Platform Steam Unveils Beta User Interface Customized to Support VR Devices Atlantic Productions Inaugurates Alchemy VR Entertainment Studio EON Reality Inc Unveils EON Experience Portal Carl Zeiss Forays into VR Headset Market with VR One Platform DIRTT Unveils Oculus Rift Based ICE® VR Experience Oculus Unveils Oculus Rift Concept 5. RECENT INDUSTRY ACTIVITY GoPro Agrees to Buy Spherical Media and Virtual Reality Company Kolor Sony Successfully Concludes SoftKinetic Acquisition Apple Closes Acquisition of Metaio Apple Acquires Faceshift Facebook Acquires Surreal Vision LearnBrite Buys Out Cerritos Microsoft Successfully Closes Havok Acquisition HTC Buys Stake in WEVR Virtual Reality Platform Blippar Successfully Closes Acquisition of Binocular Nokia to Foray into Virtual Reality Market Jaunt Partners with 3Mersiv for its Jaunt Studios Venture Next Galaxy Corp. Enters into Partnership with VR HealthNet Microsoft Enters into Partnership with Oculus to Market Xbox One Controller bundled with Oculus Rift Platform Samsung and Marvel Partner to Create Avenger Themed VR-Experience for Galaxy S6 Phone Devices Google Partners with GoPro to Make VR videos Available on Youtube GroupM Partners with Happy Finish to Develop Immersive Virtual Reality Based Creative Solutions Razer Rolls Out Upgraded OSVR Platform Featuring Full HD OLED Display The Virtual Reality Company (VRC) Partners with Ion Virtual Technology Corporation (IonVR) Maximum Games Partners with Untold Games for Development of Loading Human' Virtual Reality Based Action/Adventure Game Facebook Successfully Acquires Oculus Google Ventures Acquires Stake in VR Technology Startup Jaunt Oculus and Unity Technologies to Further Deepen Strategic Ties CSM Brazil in Partnership with EON Reality to Introduce Interactive Virtual Reality Soccer Game Fleetway Inc Inks Partnership Agreement with Virtalis 6. FOCUS ON SELECT PLAYERS 7. GLOBAL MARKET PERSPECTIVE Total Companies Profiled: 125 (including Divisions/Subsidiaries 128)
For more information visit http://www.researchandmarkets.com/research/chzb8l/virtual_reality Media Contact: Laura Wood, Senior Manager For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office Hours Call +353-1-416-8900 U.S. Fax: 646-607-1907 Fax (outside U.S.): +353-1-481-1716 |