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2K Announces WWE® 2K17 In-Game Soundtrack Curated By Sean "Diddy" Combs aka Puff Daddy
[August 08, 2016]

2K Announces WWE® 2K17 In-Game Soundtrack Curated By Sean "Diddy" Combs aka Puff Daddy


2K today announced the in-game soundtrack details for WWE® 2K17, the forthcoming release in the flagship WWE video game franchise. Personally curated by legendary hip-hop recording artist, producer, entrepreneur and WWE enthusiast Sean "Diddy" Combs aka Puff Daddy, the soundtrack will feature 13 unique songs from established and emerging artists that span multiple music genres, including hip-hop, indie and alternative rock, heavy metal and electronic dance. The full soundtrack is presented by Revolt Media & TV, a music cable network created by Combs.

"I am a huge WWE fan. I love the intensity and the competition and I wanted fans to feel that energy in the soundtrack for WWE 2K17," said Sean "Diddy" Combs. "While prepping for the upcoming Bad Boy 20-Year Family Reunion Tour, I've been thinking a lot about the past and the artists that inspired me. I mixed some of my favorites with some of the best new acts in the game today to create something really special."

Puff Daddy emerged on the music scene in 1993, founding Bad Boy Entertainment and quickly finding success as executive producer for three of Rolling Stone's 500 Greatest Albums of All Time: The Notorious B.I.G.'s Ready to Die and Life After Death, as well as Mary J. Blige's My Life. In 1997, he released his debut album, No Way Out, which delivered a host of Billboard Hot 100 hits, including "Can't Nobody Hold Me Down," "I'll Be Missing You," "It's All About the Benjamins" and "Been Around The World." The album won a GRAMMY Award for Best Rap Album and was certified septuple platinum by the Recording Industry Association of America (RIAA) for sales exceeding seven million copies. Puff Daddy has also seen success across many entrepreneurial endeavors, including the hit MTV reality television series Making the Band, popular Sean John clothing line, CÎROC Ultra Premium vodka partnership, Revolt Media & TV platform and various acting roles. He also has performed at notable WWE live events, including WrestleMania 29 at MetLife Stadium. Puff Daddy's collaboration with 2K and WWE as the WWE 2K17 in-game soundtrack curator marks his first foray into video games.

The WWE 2K17 in-game soundtrack, curated by Puff Daddy, will include the following artists and songs:

  • Action Bronson & Joey Bada$$ (feat. Rico Love) - "What About The Rest Of Us";
  • Anderson .Paak - "Come Down";
  • Andy Black - "We Don't Have To Dance";
  • Axwell ? Ingrosso - "This Time";
  • Black Sabbath - "Paranoid";
  • Bring Me The Horizon - "Run";
  • FIDLAR - "Drone";
  • French Montana (feat. Kojak Black) - "Lockjaw";
  • iSHi (feat. French Montana, Wale, & Raekwon) - "We Run";
  • P. Diddy, Black Rob & Mark Curry - "Bad Boy For Life";
  • Travis Barker & Yelawolf - "Out of Control";
  • Twenty One Pilots - "Ride";
  • Yellow Claw (feat. Lil Eddie) - "We Made It".

"WWE has a storied tradition of attracting the world's most popular artists to the brand, and our long-standing relationship with Puff Daddy is no exception," said Neil Lawi, Senior Vice President and General Manager, WWE Music Group. "Puff Daddy has been a close friend for many years, and it's a true honor to watch his soundtrack selection take the WWE 2K franchise into new territory."

"After receiving overwhelmingly positive responses about past WWE 2K soundtracks, including the collaboration between WWE Superstar John Cena and Wiz Khalifa for WWE 2K15, we're thrilled to partner with Puff Daddy, one of the biggest names in music and entertainment, and take things to the next level," said Chris Snyder, Vice President of Marketing at 2K. "Music is an essential part of WWE culture, and working with a legendary artist and producer to create the WWE 2K17 in-game soundtrack completes the premier entertainment experience we are committed to bringing fans year in and year out."

Developed collaboratively by Yuke's and Visual Concepts, a 2K studio, WWE 2K17 is not yet rated by the ESRB. WWE 2K17 is currently scheduled for worldwide release on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360 on October 11, 2016. Consumers who pre-order WWE 2K17 at any participating retailer will receive two playable Bill Goldberg characters, as well as playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost on launch day. For more information on WWE 2K17 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K17 or subscribe on YouTube.



2K is a wholly owned publishing label of Take-Two Interactive Software (News - Alert), Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.


About WWE

WWE, a publicly traded company (NYSE:WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others' intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public "float" of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements. For more information about risks and uncertainties associated with the Company's business, please refer to the "Management's Discussion and Analysis of Financial Condition and Results of Operations" and "Risk Factors" sections of the Company's SEC (News - Alert) filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.

About REVOLT Media & TV

REVOLT is the #1 name in music. Focused on expertly curating the best of the best in music and engaging youth in social conversation, the multi-genre, multi-platform network offers breaking music news, videos, artist interviews, exclusive performances, and original programming. Attracting over 50 million young adults through television, digital properties, social and mobile, REVOLT is accessible 24/7 - anytime, anywhere, any screen. Launched in broadcast on October 2013, REVOLT is available on Time Warner Cable, Comcast, Verizon FiOS (News - Alert), AT&T U-verse, CenturyLink and Suddenlink in 49 of the top 50 U.S. markets including New York, Los Angeles, Chicago, Philadelphia, Atlanta, and Miami as well as internationally in the Bahamas and Jamaica.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today's most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K's stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier's Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 - 2016 Metacritic.com and The NPD Group (News - Alert) estimates of U.S. retail video game sales through June 2016.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company's most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.


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