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Global Social Gaming Market 2015-2019LONDON, Dec. 23, 2015 /PRNewswire/ -- About social gaming Key regions - APAC - Americas - EMEA Key vendors - Electronic Arts - King Digital Entertainment - Supercell - Wooga - Zynga Other prominent vendors - CrowdStar - Gameloft - Kabam - Peak Games - Playdom - Renren - RockYou - Rovio Entertainment - Social Point - Tencent - TinyCo. Market driver - Growing Internet penetration - For a full, detailed list, view our report Market challenge - Decline in Facebook gaming - For a full, detailed list, view our report Market trend - Enhanced cloud-based gaming platform - For a full, detailed list, view our report Key questions answered in this report - What will the market size be in 2019 and what will the growth rate be? - What are the key market trends? - What is driving this market? - What are the challenges to market growth? - Who are the key vendors in this market space? - What are the market opportunities and threats faced by the key vendors? - What are the strengths and weaknesses of the key vendors? Download the full report: https://www.reportbuyer.com/product/2170318/ About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers http://www.reportbuyer.com For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +44 208 816 85 48 Website: www.reportbuyer.com To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-social-gaming-market-2015-2019-300196884.html SOURCE ReportBuyer |