Global Mobile Gaming Market 2015-2019 - Reportlinker Review
NEW YORK, Nov. 2, 2015 /PRNewswire/ --
About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform to run the gaming software.
TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.
The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.
TechNavio's report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
• APAC • EMEA • Latin America • North America
Key Vendors
• Activision Blizzard • Electronic Arts • Gameloft • Glu Mobile • GungHo Online Entertainment • Kabam • King Digital Entertainment • Rovio Entertainment • Supercell • Zynga
Other Prominent Vendors
• CJ E&M Netmarble • Colopl • CyberAgent • DeNa • Disney Interactive • Facebook • Gamevil • GREE • IGG • Kiloo • Konami Digital • Locojoy • Machine Zone • MindJolt • SEGA • Square Enix • Storm8 • Tencent • Ubisoft Entertainment • Warner Bros. Entertainment • WeMade Entertainment
Market Driver
• Increased Adoption of Smartphones and Tablets • For a full, detailed list, view our report
Market Challenge
• Presence of Alternative Gaming Devices • For a full, detailed list, view our report
Market Trend
• Changing Demographics of Gamers • For a full, detailed list, view our report
Key Market Trend
• What will the market size be in 2019 and what will the growth rate be? • What are the key market trends? • What is driving this market? • What are the challenges to market growth? • Who are the key vendors in this market space? • What are the market opportunities and threats faced by the key vendors? • What are the strengths and weaknesses of the key vendors?
Read the full report: http://www.reportlinker.com/p01619380-summary/view-report.html
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