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Global Cloud Gaming Market 2015-2019 with G-Cluster, Nvidia, OnLive, Sony Computer Entertainment & Ubisoft Entertainment Dominating
[June 24, 2015]

Global Cloud Gaming Market 2015-2019 with G-Cluster, Nvidia, OnLive, Sony Computer Entertainment & Ubisoft Entertainment Dominating


DUBLIN, June 23, 2015 /PRNewswire/ --

Research and Markets(http://www.researchandmarkets.com/research/7m4prl/global_cloud) has announced the addition of the "Global Cloud Gaming Market 2015-2019" report to their offering.

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The Global Cloud Gaming market to grow at a CAGR of 23.36% over the period 2014-2019.

This report covers the present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers.

Changing demographics of gamers is one of the major trends observed in the market. The market has been witnessing a shift in the demographics of gamers from only male gamers to females and children along with the existing male gamers. This change in gamers' demographics results in a shift in vendors' focus from the traditional box sale to sale of virtual goods, subscription-based gaes, ad-based games, and GaaS.




According to the report, technological developments and product innovations fuel the growth of the market. Games have become graphically advanced, more realistic in appearance, and have undergone a dramatic change in terms of software and hardware. These advances in technology and product innovations provide consumers with an enriched gaming experience, leading to high growth of the Global Cloud Gaming market.

Further, the report states that privacy concerns over gamers' information are one of the major challenges in the market. To gather information about gamers using their gaming applications, vendors generally track cookies. As gamers block such activities of gaming vendors in their computer devices, it leads to loss of vendors' revenue and their capability to generate revenue by deploying a freeware model.


Key Vendors

  • G-Cluster
  • Nvidia
  • OnLive
  • Sony Computer Entertainment
  • Ubisoft Entertainment

Other Prominent Vendors

  • Agawi
  • CiiNOW
  • Cloud Games
  • Crytek
  • GameTree TV
  • GamingCloud
  • Happy Cloud
  • Joystiq
  • Kalydo
  • OTOY
  • Playcast Media
  • Shinra
  • Spoon.net
  • Ubitus

Key Topics Covered:

  1. Executive Summary
  2. List of Abbreviations
  3. Scope of the Report
  4. Market Research Methodology
  5. Introduction
  6. Market Landscape
  7. Segmentation of Market by Geography
  8. Key Leading Countries
  9. Buying Criteria
  10. Market Growth Drivers
  11. Drivers and their Impact
  12. Market Challenges
  13. Impact of Drivers and Challenges
  14. Market Trends
  15. Trends and their Impact
  16. Vendor Landscape
  17. Key Vendor Analysis

For more information visit http://www.researchandmarkets.com/research/7m4prl/global_cloud

Media Contact: Laura Wood , +353-1-481-1716, [email protected]

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-cloud-gaming-market-2015-2019-with-g-cluster-nvidia-onlive-sony-computer-entertainment--ubisoft-entertainment-dominating-300104127.html

SOURCE Research and Markets


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