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Multi-Billion Dollar Mobile Gaming Industry Projected to Reach Higher Levels as New Gaming Apps are Introduced into the Market
[May 01, 2015]

Multi-Billion Dollar Mobile Gaming Industry Projected to Reach Higher Levels as New Gaming Apps are Introduced into the Market


CORAL SPRINGS, Florida, May 1, 2015 /PRNewswire/ --

According to a recent Forbes article, the total revenue for video games in 2015 is projected to hit somewhere between $91 and $110 billion.  Mobile games are projected to gross between $20 and $30 billion. Leading Gaming Companies taking advantage of digital and mobile gaming sector in focus today are:  Tapinator, Inc. (OTC: TAPM), Electronic Arts Inc. (NASDAQ: EA), Zynga. Inc. (NASDAQ: ZNGA), Glu Mobile, Inc. (NASDAQ: GLUU) and King Digital Entertainment plc (NYSE: KING)

Tapinator, Inc. (OTC: TAPM) is pleased to announce that its newly launched puzzle and adventure game, "Burn It Down," has been featured as a "Best New Game" on Apple's (NASDAQ: AAPL) iOS platform. The game has reached a number of important milestones in the App Store on iOS:

· Top 50 Free Game

· Top 10 Puzzle Game

· Top 10 Adventure Game

Within the top 50 free iOS games, "Burn It Down" joins numerous category leaders, including EA's "EA Sports (NASDAQ: EA) UFC," King's (NYSE: KING) "Candy Crush," Supercell's "Clash of Clans," Kabam's "Marvel Contest of Champions," and Zynga's  (NASDAQ: ZNGA) "Clumsy Ninja."   Burn It Down is a unique side-scrolling puzzle platformer with awesome pixel graphics, simple controls, captivating voiceovers, and a mysterious storyline. With innovative gameplay and controls, meticulously constructed environments, and challenging puzzles, Burn It Down is a unique addition to the App Store. 

Read the full TAPM press release at http://www.financialnewsmedia.com/profiles/tapm.html

Time Magazine has selected Burn It Down as amongst "The 5 Best iPhone Games of the Week" and has stated, "For a blocky, retro-looking game, Burn it Down is surprisingly plot-heavy. Part detective story, part haunted mansion explorer."  http://time.com/3836988/the-5-best-iphone-games-of-the-week/  "We are very excited about Burn It Down's selection as a Best New Game by Apple. It is the third Tapinator game that has been prominently featured in the App Store in 2015. We will undoubtedly continue to build on Burn It Down's unique mechanics as we add features, levels and, potentially, prequels/sequels to this unique title," stated Tapinator CEO, Ilya Nikolayev.

In other gaming & mobile app developments, activity and happenings: An article featured on CNBC - Mobile games make more money than you think - Make a mobile game that climbs near the top of the charts, and the dollars start flowing. In a big way.  For proof, look no further than the booming business that's fueling casual game developer SGN. The maker of such titles as "Cookie Jam" and "Panda Pop" is poised to almost triple revenue this year to about $280 million from $100 million in 2014, according to Josh Yguado, president and co-founder of the Los Angeles-based company.

Critical to a breakout mobile game s having tens of millions of users download the app and play all they want for free, with a small percentage of fanatics paying for advanced features or to skip levels.  The 10 percent of paying SGN users are producing pretax profit margins for the company in the neighborhood of 20 percent, at a time when scores of heavily funded tech start-ups are burning millions every month for growth.  But just like hit-makers in other industries, the eternal challenge is staying power. In today's world it requires creating multiple hits that become top 20 grossing games on iOS and Android.



Zynga was pummeled as gamers shifted from desktops to smartphones and has yet to recover despite a renewed focus on mobile. King.com, creator of the massively popular "Candy Crush" franchise, is trading below its IPO price from a year ago even though the company has produced successful follow-up games "Farm Heroes" and "Pet Rescue."   SGN is steering clear of public markets for now and focusing instead on creating an arsenal of popular titles.  "The market doesn't seem to like casual game developers right now," said Yguado, who previously worked at Fox and MTV. "We want a big enough portfolio so that there are no ups and downs or surprises."  Read the full article at http://www.cnbc.com/id/102597534?__source=yahoo%7cfinance%7cheadline%7cheadline%7cstory&par=yahoo&doc=102597534

Chinese Internet company Tencent Holdings Ltd. (OTC: TCEHY) agreed to buy 14.6% of Glu Mobile Inc. (NASDAQ: GLUU), a maker of free-to-play games for mobile devices, for $126 million.  Tencent, which offers online games through its social-networking services in China, will pay $6 a share for 21 million Glu Mobile shares in separate deals. The per-share offer price represents an 11% premium to Glu's closing price this past Wednesday of $5.40.  Read the full article at http://www.wsj.com/articles/tencent-buys-stake-in-kardashian-game-maker-glu-mobile-1430344216


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