TMCnet News
Mobile Application Marketplace - Market Analysis and Assessment of Future Evolution and OpportunitiesDUBLIN, Apr. 21, 2015 /PRNewswire/ --Research and Markets (http://www.researchandmarkets.com/research/m2k2wg/mobile) has announced the addition of the "Mobile Application Marketplace 2014: Market Analysis and Assessment of Future Evolution and Opportunities" report to their offering. Less than a decade ago cellular phones changed from primarily communications devices into mobile computing platforms providing a variety of options for application usage. The introduction and usage of mobile applications across mobile/wireless devices (smartphones, tablets, and more recently wearable technology) has significantly transformed end-user expectations about digital communications, applications, content and commerce. This paradigm shift has changed the industry in a profound manner as it has evolved carrier business models, encouraged expansion of mobile/wireless as a key focus of virtually every software and hardware company, and facilitated the need for new standards for business practices and procedures. 3 History of Mobile Platform Programing 3.1 The First Widget 3.2 Hardware Widgets 3.3 Hardware and Software Evolution 3.3.1 Hardware Evolution and Handset Manufacturers Market Share 3.3.2 The Smartphone Revolution 3.3.3 Development Platform Evolution 3.3.4 HTML5 Disadvantages 3.3.5 HTML5's Fragmentation 3.3.6 HTML and Mini Browsers 3.3.7 Adobe, Flash, and SilverLight 3.3.8 JavaScript 3.3.9 AJAX 3.3.10 Development Future 4 Platform Architectures 4.1 Platform Specific Development 4.1.1 Windows Mobile, Windows Phone 8 4.1.2 Blackberry OS 4.1.3 iOSX 4.1.4 Android 4.2 Portable App Development 4.2.1 J2ME Platform 5 Key Development Concepts 5.1 Size Constraints 5.1.1 Compact Code 5.1.2 Compact File Space 5.2 Display Constraints 5.2.1 Display Sizes and Standards 5.2.2 Multiple Displays 5.3 Input and Controls 5.3.1 Input device types 5.3.2 Keyboard 5.3.3 Touch Screen 5.3.4 Thumb Sticks, Roller Balls, and Direction Pads. 5.3.5 Environmental Controls 5.3.6 Motion and Orientation Sensors 5.3.7 Light Sensors 5.3.8 Proximity Sensor 5.3.9 Gyroscope 5.3.10 Accelerometer 5.3.11 Peripheral Access 5.3.12 GPS Onboard and Off 5.3.13 Bluetooth 5.3.14 Near Field Communication and S Beam 5.3.15 Touch ID 5.3.16 Stylus Pen 5.4 Network Access 5.4.1 Connection Persistence 5.4.2 Dial on Demand 5.4.3 Always On 5.4.4 Connection Types and Limitations 5.4.5 Cellular Data 5.4.6 WiFi 5.4.7 Bluetooth 5.4.8 Bluetooth Low Energy (BLE) 5.4.9 Processing 5.4.10 Platforms and Speeds 6 Mobile Application Market 6.1 Mobile Advertising 6.2 Market Summary 7 Application Store Case Studies 7.1 Case Study RIM 7.2 Case Study Apple 7.3 Case Study Android 7.4 Case Study: Amazon App Store 7.5 Case Study Windows App Store 8 Market Size 8.1 Mobile Application Overall Market 8.2 Mobile Sales Potential 8.3 Forecasted Smart Phone Sales 8.4 Growth Indicators 8.5 Market Sizing and Forecast 8.6 Application Store Market Performance 8.6.1 Apple App Store 8.6.2 Android Marketplace Analysis 9 Mobile Gaming Analytics and Market Analysis 9.1.1 Monetizing Micro Transaction in F2P Model: Creating a Need Approach is Key 9.1.2 Game Balancing Method in Micro Transaction Model 9.1.3 Potential Risk and Solution in F2P Virtual Economy 9.1.4 Pricing Decision Factors: ARPU vs. Average game price vs. Average Gamers 9.1.5 Product Life Cycle of Mobile Game: Adoption of Moore's Lifecycle Model 9.1.6 Game Lifecycle KPI framework 9.1.7 Smartphones vs. Portable Game Players 10 Wearable Devices Apps and Future Apps 10.1 Fitness Apps 10.2 Wearable Devices Payment Apps 10.3 Future Wearables Apps 10.3.1 A Day in the Life of a Celebrity App 10.3.2 In my Glass 11 Carrier and Vendor Adaptations 11.1 Topology and Network Changes 11.1.1 Policy Changes 11.1.2 Open Network Movements 11.1.3 Billing Plan Changes 11.1.4 Infrastructure Hardware Changes 11.1.5 Location Based Services 11.1.6 WiFi Localized Service Hosting 11.1.7 Handset Manufacturer Changes 11.1.8 Integrating New Handset Features 11.1.9 Evolving the Handset 11.1.10 Multiple Platform Mobile Operating Systems 12 App Publishers Analysis 12.1 Gameloft 12.2 GungHo Online 12.3 Electronic Arts 12.4 Zynga 12.5 DeNA 12.6 SEGA 12.7 King For more information visit http://www.researchandmarkets.com/research/m2k2wg/mobile Media Contact: Laura Wood , +353-1-481-1716, [email protected] To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/mobile-application-marketplace---market-analysis-and-assessment-of-future-evolution-and-opportunities-300069232.html SOURCE Research and Markets |