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Global Online Gaming Market 2015-2019 with Activision Blizzard, EA, Giant Interactive, GungHo Online, King Digital, Microsoft, NCSOFT, Sony, Take-Two Interactive Software, Tencent & Zynga DominatingDUBLIN, Mar. 25, 2015 /PRNewswire/ --Research and Markets (http://www.researchandmarkets.com/research/lx4nqx/global_online) has announced the addition of the "Global Online Gaming Market 2015-2019" report to their offering. The analysts forecast the Global Online Gaming market to grow at a CAGR of 11.95 percent over the period 2014-2019. Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games. An increase in online content and digital distribution enables vendors to reach out to their customers globally, as it removes the need for physical discs. The digital distribution of games and online gaming services will become a prominent part of the Global Online Gaming market in the coming years, boosting the market growth. Key Vendors
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For more information visit http://www.researchandmarkets.com/research/lx4nqx/global_online Media Contact: Laura Wood , +353-1-481-1716, [email protected] To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/global-online-gaming-market-2015-2019-with-activision-blizzard-ea-giant-interactive-gungho-online-king-digital-microsoft-ncsoft-sony-take-two-interactive-software-tencent--zynga-dominating-300057479.html SOURCE Research and Markets |