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Gamification Companies, Solutions, Market Outlook and Forecasts 2015-2020 - Gamification growth to reach $10.02 billion by 2020DUBLIN, Feb. 24, 2015 /PRNewswire/ --Research and Markets (http://www.researchandmarkets.com/research/z5v5zf/gamification) has announced the addition of the "Gamification Companies, Solutions, Market Outlook and Forecasts 2015 - 2020" report to their offering. This research projects Gamification growth to reach $10.02 billion by 2020 Key Topics Covered: 1. Introduction to the Gamification Paradigm 2. Gamification Market Trend analysis 2.1 Core Gaming Platforms Vs. Gamification (Gamified Platforms) 2.2 Loyalty Reward, Gaas (Gamification as a Service), and In-app Gamification 2.3 Customer acquisition, Engagement, Loyalty and Gamification 2.4 Social Web Engineering & Gamification 2.5 Location Based Service Network (Lbsn) & Gamification 2.6 F-Commerce, Social Network, and Gamification 2.7 Boost Up Social Innovations and Entrepreneurship 2.8 Social Goods Industry and Gamification 2.9 Social Business Startup and Cloud Gamification 2.10 Investment Trend In Gamification 2.11 Gamification and Big Data analytics 2.12 Gamification For Productivity 2.13 Virtual Reality and Gamification 2.14 Wearable Wireless and Self Gamification 2.15 Corporate Learning For Executive and It Leaders 2.16 Semantic Web & Gamification 2.17 Millennial and Gamification 3. Global Gamification Market assesssment 3.1 Global Gamification Market Projections 2015 - 2020 3.2 Gamification Market By Geography 2020 3.3 Gamification Market By End-User 2020 3.4 Gamification Market By Industry Vertical 2020 4. Gamification Technology Solutions 4.1 Game Style Marketing 4.2 Gamification Vs. Serious Gaming 4.3 Wearable Gamification 4.4 Mobile Social Gamification 4.5 Using Game Layer 4.6 Cloud Gamification 5. Gamification Company analysis 5.1 42 Terabytes 5.2 500 Friends 5.3 actapi 5.4 actiplay 5.5 Badgeville 5.6 Bankerslab 5.7 Belly 5.8 Bennu 5.9 Bigdoor 5.10 Bitoon Digital 5.11 Bizpart Engage 5.12 Black Ink Studio 5.13 Blue Telescope 5.14 Boombox 5.15 Brandgame 5.16 Bunchball 5.17 Catalysts 5.18 Challengera 5.19 Ci&T 5.20 Clic&Gain 5.21 Comarch 5.22 Crmgamified 5.23 Crowdtwist 5.24 Customeradvocacy 5.25 Designing Digitally 5.26 Dopamine 5.27 Dopawin 5.28 Dsxgroup, Llc 5.29 Dynamia 5.30 Echo.It 5.31 Emee 5.32 Enthuse 5.33 Expertoffice 5.34 Fantasysalesteam 5.35 Friendefi 5.36 Funifier 5.37 Game Craft 5.38 Game On! Learning 5.39 Gameffective 5.40 Gamification Nation 5.41 Gamified Labs 5.42 Gaminside 5.43 G-Era 5.44 Gigya 5.45 Iactionable 5.46 Leaderboarded 5.47 Levelup 5.48 Loyaltymatch 5.49 Mindspace 5.50 Mindtickle 5.51 Pakra 5.52 Playbasis 5.53 Playgen 5.54 Pugpharm 5.55 Punchcard 5.56 Punchtab 5.57 Salesforce 5.58 Sap 5.59 Seriosity 5.60 Tembosocial 5.61 the Gamifiers 5.62 Wonnova 5.63 Work Bandits (Fidup) 6. Conclusions and Recommendations 6.1 Recommendations For Brands and advertising agencies 6.2 Recommendations For Merchants and Instore Strategies 6.3 Recommendations For It Leaders and application Developers For more information visit http://www.researchandmarkets.com/research/z5v5zf/gamification Media Contact: Laura Wood , +353-1-481-1716, [email protected] To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/gamification-companies-solutions-market-outlook-and-forecasts-2015-2020---gamification-growth-to-reach-1002-billion-by-2020-300040389.html SOURCE Research and Markets |