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Market Research Reports, Inc. (www.marketresearchreports.com): Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition, New Report Launched
[October 09, 2014]

Market Research Reports, Inc. (www.marketresearchreports.com): Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition, New Report Launched


(M2 PressWIRE Via Acquire Media NewsEdge) Market Research Reports, Inc. has announced the addition of "Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition" research report to their website http://www.MarketResearchReports.com Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.



Mobile Gaming Asia: Market and Forecast Analysis, Third Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia. This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.

The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, and market analysis globally, by country, and Asia specifically.


This edition further expands upon the second edition to add the following: - Wearable influence on mobile gaming prospect - Local application stores and game network analysis - Mobile gaming investment outlook and projections for 2014 ?" 2019 - Mobile gaming service and economy management provider analysis - In-depth analysis on mobile gaming market entry and success strategies Target Audience: - Game Portal Companies - Mobile Network Operators - Game Exporter / Importers - Social Media Service Provider - Mobile Handset Manufacturers - Mobile Application Developers - Location-based Service Providers - Brand/Product/Service Advertiser - Game Distributors and Aggregators - M-commerce Application Developers - Mobile / Online Gambling Companies Report Benefits: - Identify leading applications by category and OS - Learn strategies of leading app development companies - Effective mobile game monetization methods and metrics - Demographics and game play behavior of Asian mobile gamer - Recommended actions for mobile gaming value chain partners - Wearable technology influence on mobile gaming prospect in Asia - Strategies followed by Asian mobile carriers in response to mobile gaming - Mobile gaming Asia market trend including growth drivers and market forces - Strategies for successful gaming programs learned from country case analysis - Implications of Asian legal and social ecosystem on mobile game ecosystem and outlook - Market value and gaming projections over 2014 ?" 2019 split by region, country, and value chain partners - Learn monetization strategies including in-game transactions, advergaming, augmented reality, gamification, and more - Analysis of strategies of successful mobile game developers and publishers, emerging game networks, app store vs. alternatives Spanning over 344 pages, 98 Tables and 219 Figures "Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition" report covering Executive Summary, Introduction, Mobile Gaming Asia Market And Trend Analysis, Mobile Gaming Asia Market Projections, Ecosystem And Business Model Analysis, Market Entry And Success Strategy Analysis, Investment Trend Analysis, Wearable Gaming, Mobile Game Developer & Publisher Analysis, Emerging Platform Analysis, App Store Analysis: Google Play Vs. Ios, Alternative App Store Analysis, Service & Economy Management Provider, Carrier Analysis, Country Analysis, Case Studies, Conclusions And Recommendations. This report Covered 248 Companies Few are - 3 - Hongkong, 1mobile, 360 Market, 51.com, 91 Hiapk, Agate Studio, Aircel, Airtel, AIS, Alchemy, Alegrium, Altermyth, Alternative.to, Amazon, Ameba Pig.

Know more about this report at ?" http://mrr.cm/ZDe Find all Mobile Content and Apps Reports at: http://www.marketresearchreports.com/mobile-content-apps About Market Research Reports, Inc.

Market Research Reports, Inc. is the world's leading source for market research reports and market data. We provide you with the latest market research reports on global markets, key industries, leading companies, new products and latest industry analysis & trends.

Contact Us: Mr. Amitava Sen Vice President - Sales & Marketing Market Research Reports, Inc.

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