(Observer (UK) Via Acquire Media NewsEdge) Trials Fusion developers RedLynx, it seems, are eager to have a good break before coding a follow-up - if one of the most intriguing elements of their new title lives up to its promise. As with previous entrants in the popular series, Fusion is a game of dexterous motocross trials. Simple controls serve as a robust foundation for the tremendous skills needed for later levels, which arrange ramps and ledges into increasingly elaborate formations. Most of these 60 levels are spectacular, vertigo-baiting creations, played on a two-dimensional plane, and while Fusion's learning curve is perhaps the series' least aggressive, it remains a demanding game.
So far, so Trials, then. Except that Fusion places an emphasis on user-created tracks with a gusto not previously seen in the series. Fusion, it appears, wants to be the playground that gamers extend and rebuild indefinitely: it provides the tools to do so, and rewards those who tackle home-made levels. At its core, it is ostensibly more of the (admittedly brilliant) same. Just how much more really is up to the players. Will Freeman
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