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Research and Markets: Global Head-Mounted Displays Market Opportunities to 2018
[February 20, 2014]

Research and Markets: Global Head-Mounted Displays Market Opportunities to 2018


DUBLIN --(Business Wire)--

Research and Markets (http://www.researchandmarkets.com/research/pbs333/global) has announced the addition of the "Global Head-mounted Displays Market Opportunities to 2018" report to their offering.

One of the major drivers in this market is the increasing adoption of head-mounted displays in the Consumer Electronics sector. Over the years, head-mounted displays have emerged as effective gaming devices, as they introduce gamers to a whole new experience, entirely different from conventional gaming. This is also one of the major factors leading to the increased adoption of head-mounted displays.

Augmented reality refers to the virtual view of a physical environment, which is done by augmenting reality through computer-generated sensory inputs. These inputs, ater fed into the computer, are in the form of sound, video, graphics, or GPS data (GPS data maps the real-world environment). Head-mounted displays, head-up displays, and Google (News - Alert) glasses are some examples of augmented reality products. The increase in the number of augmented reality products is one of the major factors contributing to the growth of this market.



Further, the report states that one of the key challenges in the market is the high ownership cost of head-mounted displays. The unit cost of head-mounted displays plays a critical role in their adoption in the Consumer Electronics, Healthcare, and Sports sectors. The high cost of head-mounted displays is likely to lead to the slow adoption of such displays, affecting the growth prospects of the market.

The key vendors dominating this market space are:


  • Elbit Systems Ltd.
  • eMagin (News - Alert) Corp.
  • Kopin Corp.
  • Sony Corp.
  • Vuzix Corp.

Key Topics Covered:

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Market Landscape

07. Market Segmentation by End-users

08. Geographical Segmentation

09. Buying Criteria

10. Market Growth Drivers

11. Drivers and their Impact

12. Market Challenges

13. Impact of Drivers and Challenges

14. Market Trends

15. Trends and their Impact

16. Vendor Landscape

17. Key Vendor Analysis

For more information visit http://www.researchandmarkets.com/research/pbs333/global.


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