Tech Monthly: Playtime: SIX OF THE BEST ... GAMING BOOKS
(Observer (UK) Via Acquire Media NewsEdge) 1 Sensible Software: 1986-1999 (Various contributors)
Packed with insight, as well as artwork from the archives, this lavish production tells the story of an iconic UK studio.
2 A Theory of Fun (Raph Koster)
This joyful, fascinating and informative games design book should thrill not only gamers but anyone interested in design.
3 Racing the Beam (Nick Montfort and Ian Bogost)
An academic love letter to the ancient Atari 2600 console, an elegantly written study of a world-changing technology.
4 Programming the Raspberry Pi (Simon Monk)
Want to make games but don't know where to begin? This book, combined with a Raspberry Pi, is a superb place to start.
5 Replay (Tristan Donovan)
There are many histories of video games, but Replay is the best, offering a comprehensive, informed and entertaining guide.
6 Reality is Broken (Jane McGonigal)
Jane McGonigal believes games can change the world for the better, and makes a compelling argument that the medium should be taken more seriously.
(c) 2014 Guardian Newspapers Limited.
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