Feb 25, 2013 (Close-Up Media via COMTEX) --
National Traders Association announced new research reports highlighting Activision Blizzard, Inc., Take-Two Interactive Software, Inc., Electronic Arts Inc., Sony Corp. and Zynga Inc.
Activision Blizzard, in partnership with game developer Bungie, revealed a sneak peak of their new game called Destiny. The game is a first-person action genre that brings gamers together in a shared world. According to global retailer GameStop president Tony Bartel, the new game does "not simply look amazing, but its new living world will change the way players think of cooperative online gaming." He adds, "This is the type of innovation the game industry has been waiting for."
Take-Two surged after reporting stellar third quarter fiscal 2013 results. The company's growth and profits beat most expectations as its GAAP net revenue jumped to $415.8 million from the $236.3 million for the third quarter of fiscal 2012. The launch of NBA 2k13 contributed strongly to the company's performance. Following the successful quarter, the Board of Directors has authorized a share repurchase of up to 7.5 million shares of the company's common stock.
EA reported its third quarter fiscal 2013 results with twelve-month non-GAAP digital revenue up 37 percent to a record $1.5 billion. The company also delivered non-GAAP EPS by driving high-margin digital revenue through disciplined expense management. EA CEO John Riccitello said that the company is investing in the digital console to drive future growth. In the last year, EA's digital business grew 17 percent due to games like The Simpsons: Tapped Out.
Sony reported fiscal third quarter results with lower sales of PlayStation 3 and PSP partially offset by the sales of PlayStation Vita, the handheld console that was introduced in December 2011. The company will announce its next console, the PlayStation 4, on February 20, ahead of Microsoft's Xbox.
Zynga released surprising results, with full year 2012 revenue of $1.28 billion, an increase of 12 percent compared to 2011. This was driven by the successful FarmVille 2 franchise. In the future, the company hopes to increase its presence in the mobile sphere as more users turn to phones and tablets for their gaming needs. The company earned 1 cent per share on a non-GAAP basis, while analysts expected an adjusted loss of 3 cents per share.
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