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Linden Lab Names Robin Ducot as VP of Web Development
[September 04, 2009]

Linden Lab Names Robin Ducot as VP of Web Development


Sep 05, 2009 (Close-Up Media via COMTEX) -- Linden Lab, creator of the virtual world Second Life, announced the appointment of Robin Ducot as VP of Web Development.

Reporting directly to CEO Mark Kingdon, Ducot will oversee the company's diverse array of Web properties, sites and services. Specifically, Ducot will work to expand the company's Web infrastructure and architecture, offering complementary lightweight Web experiences that extend the value of Second Life beyond the virtual world and help Residents more closely integrate Second Life with their daily lives.



Prior to joining the company, Ducot served as VP of Web Development at Adobe Systems where she managed Adobe.com, distribution of the Adobe Reader and Flash Player, and Web services for Adobe's SaaS offerings. During her tenure at Adobe, Ducot provided organizational leadership for a team of 240 creative and technology professionals. Prior to joining Adobe, Ducot was VP of Web Development at Macromedia (acquired by Adobe), where she drove the redesign and re-architecture of Macromedia.com, a site that catered to seven million unique users a month. Her career also includes senior management positions at Avolent, and Reuters, as well as senior technical roles AT&T and BGS Systems.

In addition to announcing Ducot's appointment, Linden Lab noted it has recently launched a complete overhaul of SecondLife.com. The project was originally publicized in December 2008 with the launch of a new, interactive homepage and was followed by subsequent announcements including a dashboard that organizes Web-based features onto one centralized, customizable interface. With this launch, Linden Lab said it has extended the interactivity of the homepage to the rest of the site, enhanced the functionality of the dashboard and improved search, allowing users to find, buy and sell virtual goods in Second Life.


Developed and launched by Linden Lab in 2003, Second Life is a 3D virtual world environment. It enables its users - known as Residents - to create content, interact with others, launch businesses, collaborate and educate.

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