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IEEE Broadcast Technology Society Releases the IEEE Broadcast Symposium's Call For Papers
[February 07, 2018]

IEEE Broadcast Technology Society Releases the IEEE Broadcast Symposium's Call For Papers


The 2018 IEEE (News - Alert) Broadcast Symposium is one of the world's preeminent technical conferences on broadcasting technology, covering the areas of multimedia broadcasting and entertainment, telecommunications, consumer electronics, and networking technologies. This year, the Symposium will be held at the Key Bridge Marriott in Arlington, Virginia on Tuesday, October 9th thru Thursday, October 11th. This year's event will offer attendees an exciting, informative, and educational three-day program with tutorials, technical sessions, and exhibits. The IEEE Broadcast Symposium is a unique event including high-level content, networking opportunities, new equipment/technology demonstrations, and the attendance of broadcast engineering industry experts and researchers from around the world. The event provides the opportunity for industry professionals and academia to collaborate on current opportunities and challenges in the field of broadcasting.

The theme of the IEEE Broadcast Symposium this year is "Media Transmission and Consumption with Emphasis on Disruptive Technologies."

Accepted papers may be published in the IEEEXplore® digital library. Authors are encouraged to submit an extended version to IEEE Transactions on Broadcasting ( Impact Factor 2016: 3.765; Q1 in Electric and Electronics Engineering journals and Q1 in Telecommunications journals) or to IEEE Broadcast Technology.

Topics of interest include, but are not limited to, the applications to broadcast and broadband multimedia services of:



     
Transmission
 

• Terrestrial and satellite delivery

IPTV (News - Alert) and streaming

• OTT operation

• Mobile TV

• Next Generation HD Radio

• Hybrid Television

• Efficient RF combining

• Field Trials

 

Quality of Experience      
 

• Audio technologies

• Subjective methods for quality measurement

• Hybrid Radio

• Quality in future media services

• Broadcasting in the automobile dashboard

• Objective video and audio quality assessment

• Databases

 
Regulations      
 

• Repack Issues

• New audiovisual services

• Impacts of legacy regulation

 
Next Generation Television
 

• ATSC 3.0

 
Media and Broadcasting  
 

• Datacenters

• Big Data Applications

• Cloud computing

 
Production of content      
 

• IP studio technologies

• Ultra-High definition and resolution

• Audio capture

• Datacenters, cloud, and storage

• Monitors and displays

 
Internet of Things  
 

• Immersive media

• Broadcast applications to Smart Cities

• Devices and networks

• Security

• Expanding the broadcast audience from people to devices

 
Entertainment, Gaming, and Virtual and Augmented Reality      
 

• Online gaming with broadcast applications

• New technologies and experiences for entertaining

• Virtual and Augmented Reality applied to

• Interfaces and interaction
broadcasting and streaming • Artificial Intelligence
 
5G      
 

• Delivery of audio-visual and multimedia content

• Interactivity

through 5G networks

• Smartphone media consumption

• High data rates transmission

 
Coding      
 

• HEVC and new video codecs

• Watermarking and content protection

• Improved audio codecs

• Error concealment

• Immersive audio

 
Content Processing      
 

• Cloud and Content management

Audience (News - Alert) measurement

• Recommender Systems

• Content Delivery Networks
 

IMPORTANT DATES

Abstract Submission Deadline: May 1, 2018

Extended abstracts of around 1000 words and the completion of a peer review process is required for papers to be considered for possible inclusion in the IEEE Broadcast Symposium conference proceedings. These conference proceedings will appear on IEEE Xplore®. Presentation-only abstracts should be about 200 words.

  • Notification of Acceptance: June 15, 2018
  • Submission of Camera-Ready Papers: August 23, 2018
  • IEEE Broadcast Symposium 2018: October 9-11, 2018


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