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Global Visual Technologies in Education Market to Grow at a CAGR of 32.8%, 2017-2021 with Alchemy VR, EON Reality, Magic Leap, Oculus, Qlik & Stratasys Dominating - Research and MarketsThe "Global Visual Technologies in Education Market 2017-2021" report has been added to Research and Markets' offering. The global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021. The report, Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the Key vendors operating in this market. The latest trend gaining momentum in the market is the rising popularity of IoT and wearable devices. The increasing popularity of the Internet of Things (IoT) is expected to boost the demand for visual technologies in the education market globally over the next few years. The ease of integration of smart devices with significant visual technologies such as AR and VR are also contributing to the growth ofthe market in focus. The increasing demand for wearable devices is also anticipated to augment the growth of the market in the coming years. According to the report, one of the major drivers for this market is surging investments in improving technology infrastructure. Schools and colleges have increasingly started spending on developing infrastructure to provide digital solutions to students. Various institutions are replacing conventional classrooms with virtual classrooms. Globally, there are numerous universities investing considerably in strengthening their ICT set-ups. This process involves the continuous upgrading of computers, tablets, and other digital resources. Key vendors Key Topics Covered: Part 01:Executive summary Part 02: Scope of the report Part 03: Research Methodology Part 04: Introduction Part 05: Market landscape Part 06: Geographical segmentation Part 07: Market segmentation by product Part 08: Market segmentation by end-user Part 09: Decision framework Part 10: Drivers and challenges Part 11: Market trends Part 12: Vendor landscape Part 13: Key vendor analysis Part 14: Other prominent vendors Part 15: Appendix For more information about this report visit https://www.researchandmarkets.com/research/9nnggv/global_visual View source version on businesswire.com: http://www.businesswire.com/news/home/20170822005542/en/ |