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Film And Video Global Market Analytics Report 2016LONDON, Aug. 29, 2016 /PRNewswire/ -- A film or a movie is formally referred to as a motion picture. It is created by projecting sequenced moving images with an optical illusion effect onto a screen. Global per capita film and video consumption grew from $XX in 2011 to $XX in 2015 at a CAGR of XX% and is expected to grow to $XX in 2019 at a CAGR of XX%. Motion capture is the process of recording a live motion event and translating it into actionable data that allows for a 3D recreation of the performance. To achieve these, performers need to wear reflective markers all over their body which are then interpreted by a computer and turned into digital 3D models. Some recent box-office blockbusters have incorporated this technology during production and have gained advantageous outcome. Through this technology, real time results are achieved faster and also reduce the cost of key-frame animation. Download the full report: https://www.reportbuyer.com/product/3967629/ About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers http://www.reportbuyer.com For more information: To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/film-and-video-global-market-analytics-report-2016-300319600.html SOURCE ReportBuyer |