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Atos Delivers IT Backbone to Rio 2016™RIO DE JANEIRO, July 20, 2016 /PRNewswire/ -- Distributing the results to the world in less than half a second, with no second chances, is a technological feat years in the making – one to be fully realized at the Rio 2016™ Olympic Games. Driven by the maturity of mobile technology, Atos – the worldwide IT Partner and lead integrator of the Olympic and Paralympic Games – has led the IOC's technology effort to enable Games results and other data to be shared both online and through traditional means faster, to any platform, anywhere. In order to relay results, events and athlete information to spectators and media around the world, Atos has further strengthened its well-developed complex systems with new technologies, such as the Olympic Video Player. The Olympic Video Player gives viewers of live sporting events real-time results, statistics, biographies and social media conversations– all in one, integrated screen. The Olympic Video Player will showcase content as it's never shown before, at just a mouse click away for fans. Whatever the devices, wherever they are, Olympic Games fans have the ultimate choice and control over what, how, where and when they watch, in the territories where the Rights-Holding Broadcasters have chosen to use the OVP. For the Games, Atos provides critical IT systems:
"Without Atos, the Olympic Games could not go on for the hundreds of thousands of athletes, employees, volunteers, media and fans in Rio, or for the billions who watch the Games around the globe," said Michèle Hyron, Atos' chief integrator for Rio 2016. "Atos' IT systems will allow for the instantaneous reporting and beaming of 6,000 hours of Olympic Games coverage to the world through both more traditional television means and digitally to billions of laptops, tablets and smartphones." "These will truly be a global Games, not just because of all of the countries represented, but because of the work of Atos' contribution to bringing these Games to the world," Elly Resende, Rio2016 Technology Director at Rio 2016. "Thanks to Atos' systems and forward-thinking along with other partners, we have made Rio 2016 the most digital Games ever, allowing more people to experience Rio 2016 than any Olympic Games previously held." Atos has provided IT solutions to the Olympic Games since 1992 and is a crucial partner in the digital transformation of the Games for Rio 2016. About Atos Atos SE (Societas Europaea) is a leader in digital services with pro forma annual revenue of circa EUR 12 billion and 100,000 employees in 72 countries. Serving a global client base, the Group provides Consulting & Systems Integration services, Managed Services & BPO, Cloud operations, Big Data & Cyber-security solutions, as well as transactional services through Worldline, the European leader in the payments and transactional services industry. With its deep technology expertise and industry knowledge, the Group works with clients across different business sectors: Defense, Financial Services, Health, Manufacturing, Media, Utilities, Public sector, Retail, Telecommunications, and Transportation. Atos is focused on business technology that powers progress and helps organizations to create their firm of the future. The Group is the Worldwide Information Technology Partner for the Olympic & Paralympic Games and is listed on the Euronext Paris market. Atos operates under the brands Atos, Atos Consulting, Atos Worldgrid, Bull, Canopy, Unify and Worldline. Logo - http://photos.prnewswire.com/prnh/20120727/DA47547LOGO
To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/atos-delivers-it-backbone-to-rio-2016-300301312.html SOURCE Atos |