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TMCNet:  Virtual Reality (VR) Marketplace 2018-2023: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services - Research and Markets

[November 23, 2017]

Virtual Reality (VR) Marketplace 2018-2023: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services - Research and Markets

The "Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 - 2023" report has been added to Research and Markets' offering.

Overall global VR revenue is expected to grow at 54.84% CAGR from 2018 to 2023.

Previously encumbered by a combination of technology gaps and consumer readiness issues, Virtual Reality is poised for considerable global growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers.

Anticipated VR growth is driven by a few important factors including an anticipated precipitative price decline for consumer headsets, which will spur VR device adoption and facilitate VR application and content development to reach an inflection point.

It is important to note that Virtual Reality and other immersive technologies will also be important to many industry verticals that leverage VR and mixed reality for a variety of enterprise purpose including internal operations, managing supply chains, and supporting customers. Important industry verticals include commercial real estate management, automotive, public safety, education and training. The leading sector is anticipated to be Education nd Training, which is expected to grow to $2.2B USD in revenue by 2023.




Thanks to low-cost VR device options such as Google Cardboard, consumers are becoming increasingly aware of Virtual Reality and immersive technologies in general. Untethered, high bandwidth VR is another important market driver. The publisher expects to see mass adoption of full-featured, mobile supported, and fully immersive VR technologies coincident with commercial deployment of 5G. The advent of Mobile Edge (News - Alert) Computing (MEC) is also anticipated to have a substantial impact on VR as MEC will provide much-needed computational optimization, especially for LTE only coverage areas and while roaming.

Key Topics Covered:

1 Introduction

2 Executive Summary

3 Overview

4 VR Ecosystem Analysis

5 VR Market Forecasts

6 VR Company Analysis

7 Conclusions and Recommendations

Companies Mentioned

  • 3D Systems Simbionix
  • Alcatel Mobile
  • Analog Devices Inc.
  • Avegant Corp.
  • BARCO
  • CAE Healthcare
  • Cyber Glove Systems
  • FOVE Inc.
  • GE Healthcare
  • Google Inc.
  • HTC (News - Alert) Corporation
  • Huawei Technologies
  • Integrated Device Technology Inc.
  • Intel Corporation
  • Leap Motion Inc.
  • LG Corporation
  • Mazor Robotics
  • Microsoft Corporation
  • Oculus VR, LLC
  • Philips (News - Alert) Healthcare
  • Qualcomm Inc.
  • Rohm Semiconductor
  • Samsung Electronics Co. Ltd.
  • Siemens Healthineers
  • SK Telecom (News - Alert)
  • Sony Corporation
  • StreamVR
  • Texas Instruments
  • VIRTALIS
  • VirtaMed AG
  • Virtual Reality Company (VRC)
  • Virtually Better Inc.
  • VREAL
  • Vuzix Corporation
  • ZTE (News - Alert) Corporation

For more information about this report visit https://www.researchandmarkets.com/research/vktppq/virtual_reality


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