[October 19, 2017] |
|
Lifeliqe Integrates With Unity Technologies to Transform School Libraries Into VR Maker Spaces
Lifeliqe
(pronounced "life-like"), a visual learning platform incorporating
virtual reality (VR), augmented reality (AR), mixed reality (MR) and
interactive 3D, announced today a strategic partnership for K-12
education that will give students the opportunity to publish work made
with Unity onto the Lifeliqe platform. Unity is the world's most popular
creation engine, powering more than 50% of all new mobile games and 60%
of all AR and VR content. Interactive content made with Unity reaches
nearly 3 billion devices worldwide.
Creating with Unity® is getting increasingly popular in K-12 schools in
the US as a part of computer science lessons in which students learn how
to create interactive 3D content. As a result of this effort, students
will soon be able to publish their work into the Lifeliqe platform (see
video) in browsers, VR, AR and/or MR. Lifeliqe will also provide
urricula for students and professional development resources for
teachers to help them learn how to work with Unity® in their classes.
In cooperation with teachers and school librarians, Lifeliqe has
recognized the growing trend of the use of VR in US school libraries
that are transforming their traditional mission of storing knowledge
into providing spaces that foster creativity and making. The company
wants to identify strategic partners like Unity to further transforming
libraries into "VR Maker Spaces" and thus allowing students to create VR
using Unity® software and publish it on Lifeliqe platform.
"I believe that the possibility for students to publish in VR and other
platforms thanks to Unity will not only allow students to learn how to
build 3D, but also bring students' interest about knowledge back to
libraries," said Sara Jones, Board member of Califa,
a nonprofit library membership consortium representing 220 libraries in
California.
"We are opening three new chapters at once. Interactive 3D content is
coming to prime time in K-12 and will soon become mainstream. Lifeliqe
will soon launch these platform features and we are starting fundraising
to support our transformation," said Ondrej Homola, Lifeliqe CEO.
"At Unity Education, our vision is to enable everyone to become a
creator by giving them access to deeply engaging learning experiences,"
said Jessica Lindl, global head of education at Unity. "Lifeliqe
integration with Unity allows great access and engagement in learning to
create VR experiences for all learners."
About Lifeliqe:
Lifeliqe is a visual publishing platform presenting world's first
digital K-12 science curriculum enhanced with interactive 3D models and
aligned to Next Generation Science Standards and Common Core. Students
and teachers can access more than 1,100 premium, ready-to-use 3D &
augmented reality models and lesson plans for learning, creating and
sharing their own content. Lifeliqe is also available in virtual reality
as HTC (News - Alert) Vive's strategic partner for educational VR content and in mixed
reality with Lifeliqe HoloLens app.
View source version on businesswire.com: http://www.businesswire.com/news/home/20171019005091/en/
[ Back To Mobile World Congress's Homepage ]
|