Global Cloud Gaming Strategic Business Report 2016-2024 - Breaking the Chains of Fixed Devices
DUBLIN, July 21, 2017 /PRNewswire/ --
The "Cloud Gaming - Global Strategic Business Report" report has been added to Research and Markets' offering.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. This report analyzes the worldwide markets for Cloud Gaming in US$ Million.
The report profiles 28 companies including many key and niche players such as:
- Amazon Web Services, Inc. (USA)
- Cirrascale Corporation (USA)
- GameFly, Inc. (USA)
- Google, Inc. (USA)
- Hatch Entertainment Ltd. (Finland)
- International Business Machines Corporation (USA)
- Leap Computing, Inc.
- LiquidSky Software, Inc.
- Microsoft Corporation (USA)
- NVIDIA Corporation (USA)
PlayGiga (Spain)
- Playkey (USA)
- Sony Interactive Entertainment LLC (USA)
- TransGaming Interactive UK Ltd. (UK)
- Ubitus Inc. (Taiwan)
- Utomik, Inc. (Netherlands)
- Valve Corporation (USA)
- Zynga, Inc. (USA)
Key Topics Covered:
1. INDUSTRY OVERVIEW Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud Lights, Camera & Cloud Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud The Rise of On-Demand Gaming as a Service (GaaS) High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
2. SERVICE OVERVIEW Cloud Computing: A Definition What's a Cloud? Cloud Gaming A Review Cloud Gaming Architecture Types of Cloud Gaming Services Video Streaming File Streaming Benefits of Cloud Gaming Supports All Devices and OS Instant Playing Seamless Integration into TVs or other Devices No Need for Additional Hardware or Upgrades Easy Spectating DRM
3. RECENT INDUSTRY ACTIVITY NVIDIA Launches New GeForce NOW Service Utomik Inks Agreement with Plug In Digital Square Enix Closes Down Cloud Gaming Business Twitch Takes Over Curse Gaming Innovation Group Inks Agreement with BetIt Betit Corona Introduces New Plugin and Service for Cloud Gaming NVIDIA to Take Over Cross-Platform Technology from TransGaming GameFly Takes Over Playcast Media Systems Sony Takes Over Cloud Gaming Patents from OnLive NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB Nio Inks Agreement with iGamingCloud MaxPlay Introduces Disruptive Game Engine
4. FOCUS ON SELECT GLOBAL PLAYERS
5. GLOBAL MARKET PERSPECTIVE
For more information about this report visit https://www.researchandmarkets.com/research/j8h489/cloud_gaming
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Research and Markets Laura Wood, Senior Manager [email protected]
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