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Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013
[February 11, 2013]

Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013


NEW YORK, Feb. 11, 2013 /PRNewswire via COMTEX/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013 http://www.reportlinker.com/p01054195/Plunketts-Games-Apps-and-Social-Media-Industry-Trends--Statistics-2013-A-Summary-Version-of-Plunkett's-Games-Apps-and-Social-Media-Industry-Almanac-2013.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Publishing Key Features: Industry trends analysis, market data and competitive intelligence- Market forecasts and Industry Statistics- Buyer may register for access to search and export data at Plunkett Research Online Pages: 42 Statistical Tables Provided: 13 Geographic Focus: Global A condensed market research report excerpted from Plunkett's Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.



How is the industry evolving How is the industry being shaped by new technologies How is demand growing in emerging markets and mature economies What is the size of the market now and in the future Contents, Statistics, Forecasts and Analysis Include: Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues 3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources13) Online Play/Social Gaming on the Rise 14) TV over IP -- TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows Games, Apps & Social Media Industry Statistics 1) Games, Apps & Social Media Industry Overview 2) Top 10 Social Networking Websites: April 2012 3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 4) Top 5 Search Engines, U.S.: April 2012 5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010 10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11) Wireless Standards & Speeds 12) Common Internet Activities, U.S.

13) Common Daily Internet Activities, U.S.


Table of Contents PLUNKETT'S GAMES, APPS & SOCIAL MEDIAINDUSTRY TRENDS & STATISTICS 2013CONTENTSChapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 11) Introduction to the Games, Apps and Social Media Industry 12) User Generated Content Drives Social Media and Generates Ad Revenues 43) Targeted Online Advertising and Social Network Advertising Boost Revenues 54) Social Media Privacy Concerns Plague the Industry 65) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 66) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 87) 3-D Games Open New Opportunities/Some Safety Concerns Arise 108) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBookSales Soar 119) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 1210) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 1311) Multi-Player Gaming (MMORPGs) is Strong Worldwide 1312) Virtual Worlds Open Up New Revenue Sources 1413) Online Play/Social Gaming on the Rise 1514) TV over IP--TV Networks, Cable Companies and Web Sites Converge 1615) Apple Rules in Apps/Android Plays Catch-up 1816) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry BirdsMajor Success 1817) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows 19Chapter 2: Games, Apps & Social Media Industry Statistics 21Games, Apps & Social Media Industry Overview 22Top 10 Social Networking Websites: April 2012 23Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 24Top 5 Search Engines, U.S.: April 2012 25Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 26Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 27Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 28Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,U.S.: 2006-2010 29Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:2007-2010 30Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 31Wireless Standards & Speeds 32Common Internet Activities, U.S. 33Common Daily Internet Activities, U.S. 34 Companies Mentioned ACTIVISION BLIZZARD INC ADULTSWIM.COM ALIENWARE CORPORATION AMERICAN WAGERING INC AOL INC APPLABS INC APPLE INC ARENANET ARISTOCRAT LEISURE LTD ARTIFICIAL LIFE INC ASPYR MEDIA INC ASUSTEK COMPUTER INC (ASUS) ATARI INC ATLUS USA INC AVADIRECT CUSTOM COMPUTERS BAIDU.COM INC BALLY TECHNOLOGIES INC BEHEMOTH (THE) BETHESDA SOFTWORKS LLC BIG FISH GAMES BIOWARE CORP BOLT CREATIVE BUNGIE STUDIOS CAPCOM CCP HF CHAIR ENTERTAINMENT GROUP CHANGYOU.COM LIMITED CHILLINGO CODEMASTERS SOFTWARE COMPANY LTD (THE) CONCRETE SOFTWARE INC CRITERION GAMES CRYPTOLOGIC LTD CRYSTAL DYNAMICS CRYTEK GMBH CYAN WORLDS INC CYBERPOWER PC DATAART DAYS OF WONDER INC DEEP SILVER DELL INC DEMAND MEDIA INC DENA CO LTD DIGITAL BRIDGES LIMITED DIGITAL CHOCOLATE INC DIGITAL STORM DISNEY INTERACTIVE STUDIOS INC DOUBLE FINE PRODUCTIONS INC DYNAMO GAMES EB GAMES EIDOS PLC ELECTRONIC ARTS INC ENSEMBLE STUDIOS EPALS INC EPIC GAMES FACEBOOK INC FALCON NORTHWEST COMPUTER SYSTEMS INC FINBLADE FIREMINT FISHLABS ENTERTAINMENT GMBH FOURSQUARE FREEVERSE INC FRIENDSTER INC GAME LOCALIZATION NETWORK LTD GAMEFLY GAMEHOUSE GAMELOFT INC GAMELOFT SA GAMESTOP CORP GAMING PARTNERS INTERNATIONAL CORP GETJAR INC GIANT INTERACTIVE GIGAMEDIA LTD GLU MOBILE INC GOG LTD GOINGON NETWORKS INC GOOGLE INC GOTV NETWORKS GRAPPLE MOBILE GREE INC GREEN TOMATO LIMITED HALFBRICK STUDIOS HANDCIRCUS LTD HANDS-ON MOBILE HANDY-GAMES.COM GMBH HARMONIX MUSIC SYSTEMS INC HEWLETT-PACKARD CO (HP) HUDSON SOFT CO LTD ID SOFTWARE LLC IDEAWORKS GAME STUDIO IENTERTAINMENT NETWORK INC IGN ENTERTAINMENT IMAGINATION STUDIOS AB INFINITY WARD INNOCORE INSOMNIAC GAMES INTERNATIONAL GAME TECHNOLOGY IO INTERACTIVE JAGEX LTD JIVE SOFTWARE KAIXIN001 (HAPPY NETWORK) KOCH MEDIA GMBH KOCH MEDIA GMBHKONAMI CORPLAYAR BVLENOVO GROUP LIMITEDLG ELECTRONICS INCLINDEN LABLINKEDIN CORPLOCATION LABSLOOPT INCLUCASARTS ENTERTAINMENT COMPANY LLCMACHINEWORKS NORTHWEST LLCMAINGEAR CORPMAJESCO ENTERTAINMENT COMPANYMATRIX SOFTWAREMICROSOFT CORPMINICLIP SAMIXI INCMO GROUP INTERNATIONALMOTOROLA MOBILITY INCMULTIMEDIA GAMES INCMYSPACENAMCO BANDAI GAMESNCSOFT CORPNETEASE.COM INCNEXON CORPNGMOCO INCNINTENDO CO LTDNOKIA CORPORATIONNTN BUZZTIME INCNVIDIA CORPOBERON MEDIAONLIVE INCORIGIN PC CORPPERFECT WORLD ENTERTAINMENT INCPINE TECHNOLOGY HOLDINGS LTDPINTERESTPLAYDOM INCPLAYER ONE LTDPLAYFISHPOPCAP GAMES INCPRIMESENSE LTDQUALITY SOFTPROQUANTIC DREAMRELENTLESS SOFTWARE LTDRELIANCE BIG ENTERTAINMENTRENREN INCRESEARCH IN MOTION LTD (RIM)ROCKSTAR GAMESROCKSTEADY STUDIOSROCKYOU INCROVIO MOBILE LTDRUNIC GAMES INCSAMSUNG ELECTRONICS CO LTDSAPPHIRE TECHNOLOGY LTDSCIENTIFIC GAMES CORPORATIONSEGA CORPSEGA SAMMY HOLDINGS INCSHANDA GAMES LTDSHANDA INTERACTIVE ENTERTAINMENT LIMITEDSHUFFLE MASTER INCSINA CORPORATIONSLIDE INCSNK PLAYMORE CORPSOHU.COM INCSONIC TEAMSONY CORPORATIONSONY ERICSSON MOBILE COMMUNICATIONS ABSOUTHPEAK INTERACTIVE CORPORATIONSQUARE ENIXTAKE-TWO INTERACTIVE SOFTWARE INCTECMO KOEI HOLDINGS CO LTDTELEFON AB LM ERICSSON (ERICSSON)TENCENT HOLDINGS LTDTESTRONIC LABSTHATGAMECOMPANYTHEMIS GROUP INCTHQ INCTREYARCHTURBINE INCTWILIOTWISTED PIXEL GAMES LLCTWITTER INCUBISOFTUBM TECHWEBUSHIVALVE CORPVELOCITY MICRO INCVICARIOUS VISIONS INCWARNER BROTHERS INTERACTIVE ENTERTAINMENT INCWEBZEN INCWIZARDS OF THE COAST LLCWMS INDUSTRIES INCYAHOO! INCYOUBET.COM INCYOUKU.COM INCYOUTUBE LLCZENIMAX MEDIA INCZEPTOLABZOO ENTERTAINMENT INCZUORAZYNGA INCZYNGA NEW YORK To order this report:: Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013 Contact Clare: [email protected]:(339) 368 6001Intl:+1 339 368 6001 SOURCE Reportlinker http://rt.prnewswire.com/rt.gif NewsItemId=BR57717&Transmission_Id=201302110836PR_NEWS_USPR_____BR57717&DateId=20130211

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