TMCnet News

Global Digital Living Room Market (2013-2018) By Products [Smart/3D, LED/LCD/OLED TV, Set-top box, Home Theater (Projectors, Audio equipment), Blu-Ray Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography
[January 03, 2013]

Global Digital Living Room Market (2013-2018) By Products [Smart/3D, LED/LCD/OLED TV, Set-top box, Home Theater (Projectors, Audio equipment), Blu-Ray Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography


NEW YORK, Jan. 3, 2013 /PRNewswire via COMTEX/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Global Digital Living Room Market (2013-2018) By Products [Smart/3D, LED/LCD/OLED TV, Set-top box, Home Theater (Projectors, Audio equipment), Blu-Ray Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography http://www.reportlinker.com/p01078602/Global-Digital-Living-Room-Market-2013-2018 By-Products-[Smart/3D-LED/LCD/OLED-TV-Set-top-box-Home-Theater-Projectors-Audio-equipment-Blu-Ray-Player-Gaming-Console] Technology-Processor-Memory-Sensors-Connectivity--Geography----- .html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Audio_and_Video_Equipment The report, based on the extensive research study of the global digital living room market and the related industries, is aimed at identifying the entire market of the digital living room devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of - revenue, ASPs, and shipments.



The total digital living room market is expected to cross $200 billion by 2018 with a single digit growth rate. Currently, the market value is approximately $180 billion.

As the name suggests, Digital Living Room is a concept where network-based devices are used for infotainment purposes. The digital living room concept enables one to share music, photos, and videos among various consumer devices such as computers, set-top boxes, TV systems, smartphones, home theater systems, gaming consoles, and other multimedia devices.


The report deals with the total digital living room devices market; it includes primary digital living room devices such as Televisions, Set-top Boxes, and Home Theater Systems as well as secondary devices like Digital Media Receivers, DVD players, Blu-Ray players, Digital Video Recorders, and Gaming Consoles. Few of the above mentioned devices have been further divided into respective sub-segments. For example, television sets market is divided into various micro-markets like Smart TV and 3D TV (by features) and LED TV, LCD TV, OLED TV, and Plasma TV (by display technologies).

Besides, the report focuses on the in-depth segmentation of Set top boxes (STB). Two different approaches are used to segment the total STB market. First, the segmentation of STB market by technology, which covers the micro-segments such as Standard Definition (SD) and High Definition (HD) types and, second, by various application types such as Cable STB, Satellite STB, IP STB, and Hybrid/DTT STB. Other devices mentioned above are also segmented according to their respective sub-segments.

The technology segmentation of the market includes analysis of the various components such as processors, memory ICs, wireless chipsets (connectivity and content sharing purposes), and sensors used in the digital living room devices.

This report analyzes the findings by considering the market dynamics that shape up this market. These dynamics are categorized under three headers; drivers, restraints, and opportunities. The market estimation and forecasting have been done using market dynamics. The report also gives detailed profiles of various companies currently active in the digital living room market. All the other details of the key players in the entire value chain such as key product launches, technologies, industry partners, financials, and growth strategies are discussed in the extensive company profiles section. In addition to the company profiles, a competitive landscape of the current market is stated for each of the digital living room device markets, with revenue, market shares, and market share rankings of the current key players The Digital Living Room devices market is also mapped against geography. The market by geography is segmented by various economic regions such as North America, Europe, APAC, and ROW. The regional market has been further broken down by country, which gives a detailed insight of regional profit pockets and potential emerging markets. Apart from the market segmentation, the report also includes critical market data showing the price trend analysis, Porter's five force analysis, and value chain analysis.

KEY TAKE-AWAYS The global digital living room market is estimated to grow at a modest CAGR from 2013 till 2018 and to cross $200 billion by the end of these five years.Currently, televisions contribute to more than 75% of the global digital living room market. This share is expected to increase to more than 85% by the end of 2018.The factors such as evolving technology and changing consumer behavior are affecting each type of digital living room devices. For instance, a declining trend is observed in the set-top box and Blu-ray player markets.LED backlit LCD TVs are expected to dominate the television market for the next five years and CCFL backlit LCD TVs and Plasma TVs shall witness a rapid decline in their shipmentsPorter's analysis in detail, market life cycle analysis along with technology & market roadmaps, evolution & time-lines of each type of living room devices, and their respective marketsDetailed segmentation of global digital living room market by technology and products with a focus on markets of high growth and emerging technologiesThe future of each type of digital living room device and technologies & industry from both - technical and market-oriented perspectives with techno-market oriented roadmapsDetailed pricing & cost analysis of each type of digital living room device, along with future scenarios in prices and dynamics of changes in pricesDetailed competitive landscape with identification of the key players in each type of product market, in-depth market share analysis with individual revenue, market shares, and market share rankingsComplete value chain, allied industry segments & value chain analysis of the global digital living room devices industry and their impacts on the market TABLE OF CONTENTS 1 INTRODUCTION 25 1.1 KEY TAKE-AWAYS 251.2 REPORT DESCRIPTION 261.3 MARKETS COVERED 271.4 COMPANIES COVERED IN THE REPORT 291.5 STAKEHOLDERS 301.6 REPORT ASSUMPTIONS 301.7 RESEARCH METHODOLOGY 331.7.1 MARKET SIZE ESTIMATION 351.7.2 MARKET CRACKDOWN & DATA TRIANGULATION 371.7.3 MARKET FORECASTING MODEL 391.7.4 KEY DATA POINTS TAKEN FROM SECONDARY SOURCES 401.7.5 KEY DATA POINTS TAKEN FROM PRIMARY SOURCES 40 2 EXECUTIVE SUMMARY 41 3 MARKET OVERVIEW 44 3.1 INTRODUCTION 45 3.2 HISTORY & EVOLUTION 46 3.2.1 DIGITIZATION OF LIVING ROOM 46 3.2.2 EVOLUTION OF MULTIMEDIA DEVICES 47 3.3 VALUE CHAIN ANALYSIS 52 3.3.1 TELEVISION SYSTEMS VALUE CHAIN 52 3.3.1.1 Component manufacturers 53 3.3.1.2 Equipment suppliers 53 3.3.1.3 OEM vendors 53 3.3.1.4 Software services vendors 54 3.3.2 SET-TOP BOX VALUE CHAIN 54 3.3.2.1 Component manufacturers 55 3.3.2.2 OEM vendors 55 3.3.2.3 Over-The-Top content providers & TV broadcast vendors 55 3.4 KEY MARKET STATISTICS 56 3.5 MARKET DYNAMICS 57 3.5.1 MARKET DRIVERS 57 3.5.1.1 Push towards to digitization by government Bodies 58 3.5.1.2 Emergence of technologies for connectivity amongst home devices 60 3.5.1.3 Integration of user-interactive features into home infotainment 61 3.5.1.4 Advancements towards higher-resolutions driving display market 61 3.5.2 MARKET RESTRAINTS 62 3.5.2.1 Red ocean strategy resulting in premature withdrawal of products from the market place, hampering revenue grossing opportunity 62 3.5.2.2 Compatibility- critical factor in buying decision process 64 3.5.2.3 Intellectual property rights - restricting sales 64 3.5.3 MARKET OPPORTUNITIES 65 3.5.3.1 Technology penetration into emerging markets 65 3.5.3.2 Smart homes, Intelligent & Connected homes- digital living room, a start 66 3.5.4 BURNING ISSUES 67 3.5.4.1 High technological fragmentation- Standardization of formats 67 3.5.5 WINNING IMPERATIVES 68 3.5.5.1 Convergence of product functionalities 68 3.5.6 PORTER'S ANALYSIS 69 3.5.6.1 Threat from new entrants 71 3.5.6.2 Threat from substitutes 71 3.5.6.3 Bargaining power of suppliers 72 3.5.6.4 Bargaining power of customers 72 3.5.6.5 Degree of competition 72 4 MARKET BY TECHNOLOGY 74 4.1 INTRODUCTION 75 4.2 DLR TECHNOLOGY MARKET OVERVIEW 75 4.3 CHIPSETS FOR WIRELESS CONNECTIVITY 79 4.4 PROCESSORS 81 4.4.1 GENERIC DIGITAL SIGNAL PROCESSOR (DSP) 82 4.4.2 MICROCONTROLLER UNIT (MCU) 83 4.5 MEMORY IC 85 4.5.1 DRAM 87 4.5.2 FLASH NAND 88 4.6 SENSORS 89 4.6.1 IMAGE SENSORS 92 4.6.2 ACCELEROMETERS 93 4.6.3 MAGNETIC SENSORS 94 4.7 LED DRIVER IC 95 5 MARKET BY PRODUCTS 96 5.1 INTRODUCTION 97 5.2 TV SYSTEMS 99 5.2.1 TV SYSTEMS MARKET BY DISPLAY TECHNOLOGY 100 5.2.1.1 CRT TV 104 5.2.1.2 LED TV 104 5.2.1.3 LCD TV 108 5.2.1.4 Plasma TV 113 5.2.1.5 OLED TV 116 5.2.2 TV SYSTEMS MARKET BY GEOGRAPHY 120 5.2.3 TV SYSTEMS MARKET BY FEATURES 125 5.2.3.1 Smart TV 125 5.2.3.2 3D TV 129 5.3 SET-TOP BOXES 132 5.3.1 SET-TOP BOX MARKET BY TYPES 133 5.3.1.1 Cable STBs 134 5.3.1.2 SATELLITE STBs 134 5.3.1.3 IPTV STBs 134 5.3.1.4 DTT STBs 134 5.3.2 SET-TOP BOX MARKET BY RESOLUTION 135 5.3.2.1 Standard definition 136 5.3.2.2 High definition 136 5.3.3 SET-TOP BOX MARKET BY GEOGRAPHY 137 5.4 DIGITAL MEDIA PLAYERS 138 5.4.1 DVD PLAYERS 138 5.4.1.1 DVD player market by geography 139 5.4.2 BLU-RAY PLAYERS 139 5.4.2.1 Blu-ray player market by geography 140 5.5 HOME THEATER SYSTEMS 143 5.5.1 HOME THEATER SYSTEM MARKET OVERVIEW 143 5.5.2 HOME THEATER PROJECTORS 145 5.5.2.1 HT projectors market by resolution 146 5.5.2.1.1 720p HT projector 146 5.5.2.1.2 1080p HT projector 146 5.5.2.1.3 4k HT projector 147 5.5.2.2 HT projector market by geography 150 5.5.3 HOME THEATER AUDIO SYSTEMS 152 5.5.3.1 Audio systems market by output channels 153 5.5.3.1.1 5.1 channels system 153 5.5.3.1.2 7.1 channels system 153 5.5.3.1.3 9.1 channels system 154 5.5.3.2 Audio systems market by geography 156 5.6 GAMING CONSOLES 159 5.6.1 GAMING CONSOLES MARKET BY GEOGRAPHY 159 5.6.2 GAMING CONSOLES MARKET BY GENERATION 160 5.6.2.1 7th generation gaming consoles 164 5.6.2.2 8th generation gaming consoles 167 6 MARKET BY GEOGRAPHY 171 6.1 INTRODUCTION 172 6.2 NORTH AMERICA 172 6.2.1 TELEVISION SYSTEMS 174 6.2.2 SET-TOP BOX MARKET 178 6.2.3 DVD PLAYER MARKET 180 6.2.4 BLU-RAY PLAYER MARKET 180 6.2.5 HT PROJECTOR MARKET 182 6.2.6 AUDIO SYSTEMS MARKET 182 6.2.7 GAMING CONSOLES MARKET 184 6.3 EUROPE 187 6.3.1 TELEVISION SYSTEMS 189 6.3.2 SET-TOP BOX MARKET 194 6.3.3 DVD PLAYER MARKET 195 6.3.4 BLU-RAY PLAYER MARKET 196 6.3.5 HT PROJECTOR MARKET 197 6.3.6 AUDIO SYSTEMS MARKET 198 6.3.7 GAMING CONSOLES MARKET 199 6.4 APAC 202 6.4.1 TELEVISION SYSTEMS 204 6.4.2 SET-TOP BOX MARKET 209 6.4.3 DVD PLAYER MARKET 210 6.4.4 BLU-RAY PLAYER MARKET 210 6.4.5 HT PROJECTOR MARKET 212 6.4.6 AUDIO SYSTEMS MARKET 213 6.4.7 GAMING CONSOLES MARKET 214 6.5 ROW 217 6.5.1 TELEVISION SYSTEMS 219 6.5.2 SET-TOP BOX MARKET 224 6.5.3 DVD PLAYER MARKET 225 6.5.4 BLU-RAY PLAYER MARKET 226 6.5.5 HT PROJECTOR MARKET 227 6.5.6 AUDIO SYSTEMS MARKET 228 6.5.7 GAMING CONSOLES MARKET 229 7 COMPETITIVE LANDSCAPE 232 7.1 OVERVIEW 233 7.2 MARKET SHARE ANALYSIS 233 7.2.1 TELEVISION SYSTEMS: MARKET SHARE ANALYSIS 233 7.2.2 SET-TOP BOX: MARKET SHARE ANALYSIS 234 7.2.3 GAMING CONSOLES: MARKET SHARE ANALYSIS 235 7.3 COMPETITIVE SITUATION AND TRENDS 237 7.3.1 NEW PRODUCT DEVELOPMENTS & ANNOUNCEMENTS 237 7.3.2 AGREEMENTS, PARTNERSHIPS, INVESTMENTS, JOINT VENTURES & COLLABORATIONS 246 7.3.3 MERGERS & ACQUISITIONS 254 8 COMPANY PROFILES 255 8.1 BENQ CORPORATION 255 8.2 CISCO SYSTEMS INC. 258 8.3 ECHOSTAR CORPOATION 264 8.4 JVC KENWOOD CORPORATION 267 8.5 LG ELECTRONICS 271 8.6 MICROSOFT CORPORATION 276 8.7 MITSUBISHI ELECTRIC CORPORATION 280 8.8 MOTOROLA MOBILITY HOLDINGS, INC. 285 8.9 NINTENDO CO., LTD. 290 8.10 PACE PLC 294 8.11 PANASONIC CORPORATION 298 8.12 KONINKLIJKE PHILIPS ELECTRONICS N.V. 303 8.13 PIONEER CORPORATION 307 8.14 SAMSUNG CORPORATION 312 8.15 SEIKO EPSON CORPORATION 317 8.16 SHARP CORPORATION 322 8.17 SONY CORPORATION 327 8.18 TECHNICOLOR SA 333 8.19 TIVO, INC. 338 8.20 YAMAHA CORPORATION 343 APPENDIX 348 KEY SECONDARY SOURCES 348 RECOMMENDED READINGS 350 LIST OF TABLES TABLE 1 DIGITAL LIVING ROOM MARKET, MAJOR COMPANIES 29 TABLE 2 GENERAL ASSUMPTIONS, TERMINOLOGY & APPLICATION KEY NOTES 31 TABLE 3 TIME-LINE: SHIFT TO DIGITALIZATION, BY COUNTRIES 59 TABLE 4 SEMICONDUCTOR COMPONENT MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($BILLION) 76 TABLE 5 SEMICONDUCTOR COMPONENT MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018, (MILLION UNITS) 77 TABLE 6 SEMICONDUCTOR COMPONENT ASP FOR DLR DEVICES, 2012 - 2018, ($) 78 TABLE 7 WIRELESS CHIPSETS MARKET FOR DLR DEVICES, 2012 - 2018 79 TABLE 8 PROCESSORS MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION) 81 TABLE 9 PROCESSOR ASP FOR DLR DEVICES, 2012 - 2018, ($) 82 TABLE 10 DSP MARKET FOR DLR DEVICES, 2012 - 2018 83 TABLE 11 MCU MARKET FOR DLR DEVICES, 2012 - 2018 84 TABLE 12 MEMORY IC MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION) 85 TABLE 13 MEMORY IC MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018 (MILLION UNITS) 86 TABLE 14 MEMORY IC ASP FOR DLR DEVICES, 2012 - 2018 ($) 86 TABLE 15 DRAM MARKET FOR DLR DEVICES, 2012 - 2018 87 TABLE 16 FLASH NAND MARKET FOR DLR DEVICES, 2012 - 2018 88 TABLE 17 SENSORS MARKET REVENUE FOR DLR DEVICES, 2012 - 2018 ($MILLION) 89 TABLE 18 SENSORS MARKET SHIPMENTS FOR DLR DEVICES, 2012 - 2018 (MILLION UNITS) 90 TABLE 19 SENSOR ASP FOR DLR DEVICES, 2012 - 2018 ($) 91 TABLE 20 IMAGE SENSOR MARKET FOR DLR DEVICES, 2012 - 2018 92 TABLE 21 ACCELEROMETER MARKET FOR DLR DEVICES, 2012 - 2018 93 TABLE 22 MAGNETIC SENSOR MARKET FOR DLR DEVICES, 2012 - 2018 94 TABLE 23 LED DRIVER IC MARKET FOR DLR DEVICES, 2012 - 2018 95 TABLE 24 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET REVENUE, 2012 - 2018 ($BILLION) 98 TABLE 25 GLOBAL TV SYSTEMS MARKET OVERVIEW, 2012 - 2018 99 TABLE 26 GLOBAL TV SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION) 100 TABLE 27 GLOBAL TV SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 101 TABLE 28 GLOBAL TV SYSTEMS ASPS, BY TYPES, 2012 - 2018 ($) 102 TABLE 29 LED TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 105 TABLE 30 LED TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 106 TABLE 31 LED TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($) 107 TABLE 32 LCD TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 109 TABLE 33 LCD TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 110 TABLE 34 LCD TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($) 111 TABLE 35 PLASMA TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 113 TABLE 36 PLASMA TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 114 TABLE 37 PLASMA TV SYSTEMS ASP, 2012 - 2018 ($) 115 TABLE 38 OLED TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 117 TABLE 39 OLED TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 118 TABLE 40 OLED TV SYSTEMS ASP, 2012 - 2018 ($) 119 TABLE 41 GLOBAL TV SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 121 TABLE 42 GLOBAL TV SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 122 TABLE 43 GLOBAL TV SYSTEMS ASPS, BY GEOGRAPHY, 2012 - 2018 ($) 123 TABLE 44 GLOBAL SMART TV MARKET OVERVIEW, 2012 - 2018 126 TABLE 45 SMART TV MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 128 TABLE 46 GLOBAL 3D TV MARKET OVERVIEW, 2012 - 2018 129 TABLE 47 3D TV MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 131 TABLE 48 GLOBAL SET-TOP BOX MARKET OVERVIEW, 2012 - 2018 133 TABLE 49 SET-TOP BOX MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 135 TABLE 50 SET-TOP BOX MARKET SHIPMENTS, BY RESOLUTION, 2012 - 2018 (MILLION UNITS) 136 TABLE 51 SET-TOP BOX MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 137 TABLE 52 GLOBAL DVD PLAYER MARKET OVERVIEW, 2012 - 2018 138 TABLE 53 DVD PLAYER MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 139 TABLE 54 GLOBAL BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018 140 TABLE 55 BLU-RAY PLAYER MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 141 TABLE 56 GLOBAL HOME THEATER SYSTEMS MARKET OVERVIEW, 2012 - 2018 143 TABLE 57 GLOBAL HT PROJECTORS MARKET OVERVIEW, 2012 - 2018 145 TABLE 58 HT PROJECTOR RESOLUTION, TECHNICAL INFORMATION 146 TABLE 59 HT PROJECTOR MARKET REVENUES, BY RESOLUTION, 2012 - 2018 ($MILLION) 147 TABLE 60 HT PROJECTOR MARKET SHIPMENTS, BY RESOLUTION, 2012 - 2018 (1,000 UNITS) 148 TABLE 61 HT PROJECTOR ASP, BY RESOLUTION, 2012 - 2018 ($) 148 TABLE 62 HT PROJECTOR MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION) 151 TABLE 63 HT PROJECTOR MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (1,000 UNITS) 152 TABLE 64 GLOBAL AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018 153 TABLE 65 AUDIO SYSTEM MARKET REVENUE, BY OUTPUT CHANNELS, 2012 - 2018 ($BILLION) 154 TABLE 66 AUDIO SYSTEMS MARKET SHIPMENTS, BY OUTPUT CHANNELS, 2012 - 2018 (MILLION UNITS) 155 TABLE 67 AUDIO SYSTEMS ASP, BY OUTPUT CHANNELS, 2012 - 2018 ($) 155 TABLE 68 AUDIO SYSTEMS MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION) 157 TABLE 69 AUDIO SYSTEMS MARKET SHIPMENTS, BY GEOGRAPHY, 2012 - 2018 (MILLION UNITS) 158 TABLE 70 GLOBAL GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 159 TABLE 71 GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 160 TABLE 72 GAMING CONSOLES MARKET REVENUES, BY GENERATIONS, 2012 - 2018 ($BILLION) 161 TABLE 73 GAMING CONSOLES MARKET SHIPMENTS, BY GENERATIONS, 2012 - 2018 (MILLION UNITS) 163 TABLE 74 GAMING CONSOLES ASP, BY GENERATION, 2012 - 2018 ($) 163 TABLE 75 7TH GENERATION GAMING CONSOLES MARKET REVENUE, BY DEVICES, 2012 - 2018 ($MILLION) 164 TABLE 76 7TH GENERATION GAMING CONSOLES MARKET SHIPMENTS, BY DEVICES, 2012 - 2018 (MILLION UNITS) 165 TABLE 77 7TH GENERATION GAMING CONSOLES ASP, BY DEVICES, 2012 - 2018 ($) 166 TABLE 78 7TH GENERATION GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($MILLION) 167 TABLE 79 8TH GENERATION GAMING CONSOLES MARKET REVENUE, BY DEVICES, 2012 - 2018 ($BILLION) 168 TABLE 80 8TH GENERATION GAMING CONSOLES MARKET SHIPMENTS, BY DEVICES, 2012 - 2018 (MILLION UNITS) 168 TABLE 81 8TH GENERATION GAMING CONSOLES ASP, BY DEVICES, 2012 - 2018 ($) 169 TABLE 82 8TH GENERATION GAMING CONSOLES MARKET REVENUE, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 170 TABLE 83 NORTH AMERICA: DLR DEVICE MARKET REVENUE, 2012 - 2018 ($BILLION) 172 TABLE 84 NORTH AMERICA: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION) 174 TABLE 85 NORTH AMERICA: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 175 TABLE 86 NORTH AMERICA: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($) 176 TABLE 87 NORTH AMERICA: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS) 177 TABLE 88 NORTH AMERICA: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018 179 TABLE 89 NORTH AMERICA: DVD PLAYER MARKET OVERVIEW, 2012 - 2018 180 TABLE 90 NORTH AMERICA: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018 181 TABLE 91 NORTH AMERICA: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018 182 TABLE 92 NORTH AMERICA: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018 183 TABLE 93 NORTH AMERICA: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 184 TABLE 94 NORTH AMERICA: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 185 TABLE 95 NORTH AMERICA: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 186 TABLE 96 EUROPE: DLR DEVICE MARKET REVENUE, 2012 - 2018 ($BILLION) 187 TABLE 97 EUROPE: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION) 189 TABLE 98 EUROPE: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 190 TABLE 99 EUROPE: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($) 191 TABLE 100 EUROPE: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS) 192 TABLE 101 EUROPE: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018 194 TABLE 102 EUROPE: DVD PLAYER MARKET OVERVIEW, 2012 - 2018 195 TABLE 103 EUROPE: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018 196 TABLE 104 EUROPE: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018 197 TABLE 105 EUROPE: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018 198 TABLE 106 EUROPE: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 199 TABLE 107 EUROPE: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 200 TABLE 108 EUROPE: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 201 TABLE 109 APAC: DLR DEVICE MARKET REVENUES, 2012 - 2018 ($BILLION) 202 TABLE 110 APAC: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION) 204 TABLE 111 APAC: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 205 TABLE 112 APAC: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($) 206 TABLE 113 APAC: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS) 207 TABLE 114 APAC: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018 209 TABLE 115 APAC: DVD PLAYER MARKET OVERVIEW, 2012 - 2018 210 TABLE 116 APAC: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018 211 TABLE 117 APAC: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018 212 TABLE 118 APAC: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018 213 TABLE 119 APAC: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 214 TABLE 120 APAC: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 215 TABLE 121 APAC: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 216 TABLE 122 ROW: DLR DEVICE MARKET REVENUES, 2012 - 2018 ($BILLION) 217 TABLE 123 ROW: TELEVISION SYSTEMS MARKET REVENUE, BY TYPES, 2012 - 2018 ($BILLION) 219 TABLE 124 ROW: TELEVISION SYSTEMS MARKET SHIPMENTS, BY TYPES, 2012 - 2018 (MILLION UNITS) 220 TABLE 125 ROW: TELEVISION SYSTEMS ASP, BY TYPES, 2012 - 2018 ($) 221 TABLE 126 ROW: TELEVISION SYSTEMS MARKET SHIPMENTS, BY FEATURES, 2012 - 2018 (MILLION UNITS) 222 TABLE 127 ROW: SET-TOP BOX MARKET OVERVIEW, 2012 - 2018 224 TABLE 128 ROW: DVD PLAYER MARKET OVERVIEW, 2012 - 2018 225 TABLE 129 ROW: BLU-RAY PLAYER MARKET OVERVIEW, 2012 - 2018 226 TABLE 130 ROW: HT PROJECTOR MARKET OVERVIEW, 2012 - 2018 227 TABLE 131 ROW: AUDIO SYSTEMS MARKET OVERVIEW, 2012 - 2018 228 TABLE 132 ROW: GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 229 TABLE 133 ROW: 7TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 230 TABLE 134 ROW: 8TH GENERATION GAMING CONSOLES MARKET OVERVIEW, 2012 - 2018 230 TABLE 135 TELEVISION SYSTEMS: MARKET SHARE OF TOP PLAYERS, 2011 - 2012 (%) 234 TABLE 136 SET-TOP BOX: MARKET SHARE OF TOP PLAYERS, 2009 - 2011 (%) 235 TABLE 137 GAMING CONSOLES: MARKET SHARE OF TOP PLAYERS, 2010 - 2012 (%) 236 TABLE 138 DLR MARKET: NEW PRODUCT DEVELOPMENTS &PRODUCT LAUNCHES, 2010 - 2012 237 TABLE 139 AGREEMENTS, PARTNERSHIPS, INVESTMENTS, JOINT VENTURES & COLLABORATIONS, 2008 - 2012 246 TABLE 140 DLR MARKET: MERGERS & ACQUISITIONS, 2010 - 2012 254 TABLE 141 CISCO SYSTEMS: OVERALL REVENUE, 2010 - 2012 ($BILLION) 260 TABLE 142 CISCO SYSTEMS: REVENUES, BY SEGMENTS ($BILLION) 261 TABLE 143 CISCO SYSTEM: GEOGRAPHIC REVENUE, 2011 - 2012 ($BILLION) 261 TABLE 144 ECHOSTAR: OVERALL REVENUE, 2010 - 2011 ($BILLION) 265 TABLE 145 JVC KENWOOD CORPORATION: OVERALL REVENUE, 2011 - 2012 ($MILLION) 269 TABLE 146 JVC KENWOOD CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($MILLION) 269 TABLE 147 LG ELECTRONICS: MARKET REVENUE, 2010 - 2011 ($BILLION) 272 TABLE 148 LG ELECTRONICS: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 272 TABLE 149 LG ELECTRONICS: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 273 TABLE 150 MICROSOFT: MARKET REVENUE, 2010 - 2011 ($BILLION) 277 TABLE 151 MICROSOFT: MARKET REVENUE, BY PRODUCT SEGMENTS, 2010 - 2011 ($BILLION) 277 TABLE 152 MICROSOFT: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 278 TABLE 153 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, 2011 - 2012 ($BILLION) 282 TABLE 154 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($BILLION) 282 TABLE 155 MITSUBISHI ELECTRIC CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($BILLION) 283 TABLE 156 MOTOROLA MOBILITY HOLDINGS, INC.: OVERALL REVENUES, 2009 - 2011 ($MILLION) 286 TABLE 157 MOTOROLA MOBILITY HOLDINGS, INC.: REVENUES BY BUSINESS SEGMENTS, 2009 - 2011 ($MILLION) 287 TABLE 158 MOTOROLA MOBILITY HOLDINGS, INC.: REVENUE BY GEOGRAPHY, 2009 - 2011 ($MILLION) 287 TABLE 159 NINTENDO: MARKET REVENUE, 2010 - 2011 ($BILLION) 291 TABLE 160 NINTENDO: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 291 TABLE 161 NINTENDO: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 292 TABLE 162 PACE PLC: OVERALL REVENUE, 2009 - 2011 ($MILLION) 295 TABLE 163 PACE PLC: REVENUES BY PRODUCT/BUSINESS SEGMENTS, 2009 - 2011 ($MILLION) 295 TABLE 164 PACE PLC: REVENUE BY GEOGRAPHY, 2009 - 2011 ($MILLION) 296 TABLE 165 PANASONIC CORPORATION: MARKET REVENUE, 2010 - 2012 ($BILLION) 300 TABLE 166 PANASONIC CORPORATION: MARKET REVENUE BY BUSINESS SEGMENTS, 2011 - 2012 ($BILLION) 300 TABLE 167 PANASONIC CORPORATION: REVENUE BY GEOGRAPHY, 2010 - 2012 ($BILLION) 301 TABLE 168 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, 2010 - 2011 ($BILLION) 304 TABLE 169 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 304 TABLE 170 PHILIPS ELECTRONICS N.V.: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 305 TABLE 171 PIONEER CORPORATION: MARKET REVENUE, 2011 - 2012 ($MILLION) 308 TABLE 172 PIONEER CORPORATION: MARKET REVENUE, BY PRODUCT SEGMENT, 2011 - 2012 ($MILLION) 309 TABLE 173 PIONEER CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($MILLION) 309 TABLE 174 SAMSUNG: MARKET REVENUE, 2010 - 2011 ($BILLION) 313 TABLE 175 SAMSUNG: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 314 TABLE 176 SAMSUNG: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 315 TABLE 177 SEIKO EPSON CORP.: MARKET REVENUE, 2010 - 2011 ($BILLION) 318 TABLE 178 SEIKO EPSON CORP.: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 318 TABLE 179 SEIKO EPSON CORP.: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 319 TABLE 180 SHARP CORPORATION: OVERALL REVENUE, 2009 - 2011 ($BILLION) 324 TABLE 181 SHARP CORPORATION: REVENUE BY PRODUCTS, 2011 - 2012($BILLION) 324 TABLE 182 SHARP CORPORATION: REVENUE BY GEOGRAPHY, 2011 - 2012 ($BILLION) 325 TABLE 183 SONY CORPORATION: MARKET REVENUE, 2010 - 2011 ($BILLION) 329 TABLE 184 SONY CORPORATION: MARKET REVENUE, BY PRODUCT SEGMENT, 2010 - 2011 ($BILLION) 329 TABLE 185 SONY CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2010 - 2011 ($BILLION) 330 TABLE 186 TECHNICOLOR: OVERALL REVENUES, 2009 - 2011 ($MILLION) 334 TABLE 187 TECHNICOLOR: REVENUES BY PRODUCT/BUSINESS SEGMENTS, 2009 - 2011 ($MILLION) 335 TABLE 188 TECHNICOLOR: REVENUE, BY GEOGRAPHY, 2009 - 2011 ($MILLION) 335 TABLE 189 TIVO, INC.: OVERALL REVENUE, 2010 - 2012 ($MILLION) 340 TABLE 190 TIVO, INC.: REVENUE, BY OPERATING SEGMENTS, 2011 - 2012 ($MILLION) 340 TABLE 191 YAMAHA CORPORATION.: MARKET REVENUE, 2011 - 2012 ($MILLION) 344 TABLE 192 YAMAHA CORPORATION: MARKET REVENUE, BY BUSINESS SEGMENTS, 2011 - 2012 ($MILLION) 344 TABLE 193 YAMAHA CORPORATION: MARKET REVENUE, BY GEOGRAPHY, 2011 - 2012 ($MILLION) 345 LIST OF FIGURES FIGURE 1 DIGITAL LIVING ROOM MARKET SCOPE 27 FIGURE 2 MARKETS ASPECTS COVERED IN THE REPORT 28 FIGURE 3 MARKET RESEARCH METHODOLOGY 34 FIGURE 4 MARKET SIZE ESTIMATION 36 FIGURE 5 MARKET CRACKDOWN & DATA TRIANGULATION 37 FIGURE 6 MARKET FORECASTING MODEL 39 FIGURE 7 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET, BY PRODUCT TYPES, 2012 & 2018 ($BILLION) 42 FIGURE 8 TELEVISION SYSTEMS TECHNOLOGY ROADMAP 47 FIGURE 9 BLU-RAY PLAYERS TECHNOLOGY ROADMAP 49 FIGURE 10 GAMING CONSOLES TIMELINE 50 FIGURE 11 HOME THEATER SYSTEMS TECHNOLOGY ROADMAP 51 FIGURE 12 COMPLETE VALUE CHAIN FOR TELEVISION SYSTEMS 52 FIGURE 13 COMPLETE VALUE CHAIN FOR SET-TOP BOXES 54 FIGURE 14 GLOBAL DIGITAL LIVING ROOM DEVICES MARKET, BY GEOGRAPHY, 2012 - 2018 ($BILLION) 56 FIGURE 15 IMPACT ANALYSIS OF DRIVERS 58 FIGURE 16 IMPACT ANALYSIS OF RESTRAINTS 62 FIGURE 17 COMPARISON: LIFE-CYCLE OF STAND ALONE DVR AND INTEGRATED DVR 63 FIGURE 18 IMPACT ANALYSIS OF OPPORTUNITIES 65 FIGURE 19 DIGITAL LIVING ROOM MARKET - PORTER'S FIVE FORCES ANALYSIS 70 FIGURE 20 SEGMENTATION OF DLR MARKET, BY SEMICONDUCTOR COMPONENTS 75 FIGURE 21 DLR MARKET SEGMENTATION BY PRODUCTS 97 FIGURE 22 GLOBAL VOLUME AND VALUE PERCENT SHARE OF TV SYSTEMS, BY TYPES, (2012 - 2018) 103 FIGURE 23 LED TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018) 108 FIGURE 24 LCD TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018 112 FIGURE 25 PLASMA TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018 116 FIGURE 26 OLED TV SYSTEM SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018 119 FIGURE 27 GLOBAL TV SHIPMENTS AND ASP TRENDS, BY GEOGRAPHY, 2012 - 2018 124 FIGURE 28 PENETRATION OF SMART TVS IN THE TOTAL MARKET, 2012 - 2018 127 FIGURE 29 PENETRATION OF 3D TVS IN THE TOTAL MARKET, 2012 - 2018 130 FIGURE 30 PERCENT SHARE OF BLU-RAY PLAYERS VOLUME SALES, BY GEOGRAPHY, 2012 - 2018 142 FIGURE 31 HOME THEATRE SYSTEM MARKET SHARE, BY GEOGRAPHY, 2012 - 2018 144 FIGURE 32 PERCENT SPLIT OF HT PROJECTOR MARKET, BY RESOLUTION, 2012 - 2018 149 FIGURE 33 PENETRATION OF HT PROJECTORS IN HOME THEATRE SYSTEM MARKET, 2012 - 2018 150 FIGURE 34 PERCENT SPLIT OF AUDIO SYSTEMS MARKET, BY OUTPUT CHANNELS, 2012 - 2018 156 FIGURE 35 GAMING CONSOLES PERCENT SHARE, BY GEOGRAPHY. 2012 - 2018 162 FIGURE 36 SHARE OF DLR DEVICES IN NORTH AMERICA, 2012 - 2018 (%) 173 FIGURE 37 NORTH AMERICA: PENETRATION OF SMART TV AND 3D TV, 2012 - 2018 178 FIGURE 38 SHARE OF DLR DEVICES IN EUROPE, 2012 - 2018 (%) 188 FIGURE 39 EUROPE: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018 193 FIGURE 40 SHARE OF DLR DEVICES IN APAC, 2012 - 2018 (%) 203 FIGURE 41 APAC: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018 208 FIGURE 42 PERCENT SHARE OF DLR DEVICES IN ROW, 2012 - 2018 218 FIGURE 43 ROW: PENETRATION RATE OF SMART TV AND 3D TV SYSTEMS, 2012 - 2018 223 FIGURE 44 BENQ: PRODUCT PORTFOLIO, 2012 256 FIGURE 45 JVC KENWOOD BUSINESS SEGMENTS 268 FIGURE 46 JVC KENWOOD PROJECTORS PORTFOLIO 268 FIGURE 47 MITSUBISHI ELECTRIC CORPORATION: BUSINESS SEGMENTS 281 FIGURE 48 PANASONIC CORPORATION BUSINESS SEGMENTS 299 FIGURE 49 SHARP CORPORATION: PRODUCT GROUPS 323 FIGURE 50 TECHINCOLOR SA: BUSINESS SEGMENTS 334 To order this report:Audio_and_Video_Equipment Industry: Global Digital Living Room Market (2013-2018) By Products [Smart/3D, LED/LCD/OLED TV, Set-top box, Home Theater (Projectors, Audio equipment), Blu-Ray Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography CONTACTReportlinkerEmail: [email protected]: (805)652-2626Intl: +1 805-652-2626 SOURCE Reportlinker

[ Back To TMCnet.com's Homepage ]